Show hostile tactic threat hints

This commit is contained in:
2026-06-18 11:43:44 +09:00
parent cecdb05a4a
commit ca51680b1c
6 changed files with 204 additions and 6 deletions

View File

@@ -13,7 +13,7 @@
- Select player units.
- Show move and attack ranges.
- Show hover tile and unit information.
- Enemy threat range overlay with tile-level threat source and physical damage hints.
- Enemy threat range overlay with tile-level threat source, physical damage hints, and hostile tactic hints.
- Show basic damage forecast.
- Move, attack, wait, and end turn.
- Enemy units take AI turns with movement, damage-aware physical attacks, and basic tactic use.
@@ -134,7 +134,7 @@
- Portrait pipeline. Officer definitions can provide default portrait paths, dialogue lines can override them, and missing art falls back to speaker initials.
- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings plus small status pips for active support, debuff, poison, seal, snare, and disarm effects.
- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, poison ticks, item pickups, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items, and the board can overlay enemy threat ranges with physical damage hints.
- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, poison ticks, item pickups, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items, and the board can overlay enemy threat ranges with physical damage and hostile tactic hints.
- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
- Chapter UI and visual novel scenes. Pre-battle briefing now uses campaign chapter ranges for chapter-aware numbering, has a chapter progress/replay overview, and dialogue lines can choose left or right portrait placement.