Antique White Horse relief scenario
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@@ -50,6 +50,11 @@ const SCENARIO_BACKGROUNDS := [
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"background_path": "res://art/backgrounds/xiapi_flooded_siege.png",
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"label": "009 Xiapi flooded siege background"
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},
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{
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"scenario_path": "res://data/scenarios/010_white_horse_relief.json",
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"background_path": "res://art/backgrounds/white_horse_relief.png",
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"label": "010 White Horse relief background"
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},
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{
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"scenario_path": "res://data/scenarios/012_guandu_showdown.json",
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"background_path": "res://art/backgrounds/guandu_defensive_camps.png",
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@@ -512,7 +517,7 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_camp_conversation(failures, white_horse_conversations[0], "white_horse_decoy_council", "officer", "guo_jia")
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_check_camp_conversation(failures, white_horse_conversations[1], "white_horse_xiahou_dun_false_retreat", "officer", "xiahou_dun")
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var white_horse_merchant := white_horse_state.get_shop_merchant()
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if str(white_horse_merchant.get("name", "")) != "White Horse Road Sutler":
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if str(white_horse_merchant.get("name", "")) != "백마 야상":
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failures.append("010 shop should expose White Horse merchant name")
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if (white_horse_merchant.get("lines", []) as Array).size() < 2:
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failures.append("010 shop should expose merchant flavor lines")
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