Add sea exiles scenario
This commit is contained in:
@@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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## Current Slice
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## Current Slice
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- Sixty-five campaign scenarios.
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- Sixty-six campaign scenarios.
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- Grid movement.
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- Grid movement.
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- Unit selection.
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- Unit selection.
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- Move, attack, wait, end turn.
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- Move, attack, wait, end turn.
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@@ -86,6 +86,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Hainan Coast consumes the Southern Fleet branch flags and breaks the shore road toward a secured coast or pressed final harbor.
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- Hainan Coast consumes the Southern Fleet branch flags and breaks the shore road toward a secured coast or pressed final harbor.
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- Final Harbor consumes the Hainan Coast branch flags and ends the southern harbor line toward secured order or pursued last captains.
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- Final Harbor consumes the Hainan Coast branch flags and ends the southern harbor line toward secured order or pursued last captains.
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- Last Captains consumes the Final Harbor branch flags and settles the remaining captain ledgers toward registered order or pursued sea exiles.
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- Last Captains consumes the Final Harbor branch flags and settles the remaining captain ledgers toward registered order or pursued sea exiles.
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- Sea Exiles consumes the Last Captains branch flags and breaks the outer coast toward settled exiles or pressed outer islands.
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- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
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- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
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- Scenario post-battle dialogue can play before the victory result panel.
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- Scenario post-battle dialogue can play before the victory result panel.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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@@ -328,6 +328,11 @@
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"id": "065_last_captains",
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"id": "065_last_captains",
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"title": "Last Captains",
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"title": "Last Captains",
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"path": "res://data/scenarios/065_last_captains.json"
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"path": "res://data/scenarios/065_last_captains.json"
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},
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{
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"id": "066_sea_exiles",
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"title": "Sea Exiles",
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"path": "res://data/scenarios/066_sea_exiles.json"
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}
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}
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]
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]
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}
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}
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363
data/scenarios/066_sea_exiles.json
Normal file
363
data/scenarios/066_sea_exiles.json
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@@ -0,0 +1,363 @@
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{
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"id": "066_sea_exiles",
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"name": "Sea Exiles",
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"objectives": {
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"victory": "Reach the sea exile line with Cao Cao, then defeat the exile captain.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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"conditions": {
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"victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "sea_exile_line_reached" },
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"defeat": [
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{ "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] },
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{ "type": "turn_reached", "turn": 18, "team": "player" }
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]
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},
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"briefing": {
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"title": "Sea Exiles",
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"location": "Sea Exile Road, Outer Southern Coast, Eastern Front, 220 CE",
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"lines": [
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"The last captains have been broken, but their scattered followers gather as sea exiles along the outer coast.",
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"Cao Cao advances to decide whether the exiles are settled into Wei's coastal order or driven toward the outer islands."
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],
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"conditional_lines": [
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{
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"campaign_flags": { "settled_last_captains": true },
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"lines": [
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"Settling the last captains gives Wei names, crew rolls, and pilot testimony that narrow the exiles' hiding places."
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]
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},
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{
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"campaign_flags": { "pursued_sea_exiles": true },
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"lines": [
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"Pursuing the sea exiles keeps them from forming a new banner, but every remaining boat now runs with desperate speed."
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]
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}
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]
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},
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"shop": {
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"items": [
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"bean",
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"wine",
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"iron_sword",
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"training_spear",
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"short_bow",
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"hand_axe",
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"war_axe",
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"leather_armor",
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"iron_armor"
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],
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"conditional_items": [
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{
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"campaign_flags": { "settled_last_captains": true },
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"items": ["imperial_seal"]
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},
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{
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"campaign_flags": { "pursued_sea_exiles": true },
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"items": ["war_drum"]
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}
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]
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},
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"roster": {
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"max_units": 7,
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"required_officers": ["cao_cao", "guo_jia"]
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},
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"formation": {
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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},
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"map": {
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"width": 18,
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"height": 11,
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"terrain": [
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"WWWWWWWWWWWWWWWWWW",
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"WGGGFFWWRRWWFFGGGW",
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"GGGGWWGGGGRRGGGGGG",
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"GGFFWWGGRRRRGFFGGG",
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"RRRRRRRRRRRRRRRRRR",
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"GGFFWWGGRRRRGFFGGG",
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"GGGGWWGGGGRRGGGGGG",
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"GHHHWWGFFFGGFFFGGG",
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"GHHHWWGGGGHHHGGGGG",
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"GGGGWWGGGGHHHFFGGG",
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"WWWWWWWWWWWWWWWWWW"
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]
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},
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"deployments": [
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{
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"unit_id": "cao_cao_ch66",
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"officer_id": "cao_cao",
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"team": "player",
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"pos": [1, 4]
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},
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{
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"unit_id": "guo_jia_ch66",
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"officer_id": "guo_jia",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 4]
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},
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{
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"unit_id": "zhang_he_ch66",
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"officer_id": "zhang_he",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 3]
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},
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{
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"unit_id": "xiahou_dun_ch66",
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"officer_id": "xiahou_dun",
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"team": "player",
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"pos": [1, 5]
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},
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{
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"unit_id": "dian_wei_ch66",
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"officer_id": "dian_wei",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 5]
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},
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{
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"unit_id": "xiahou_yuan_ch66",
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"officer_id": "xiahou_yuan",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 3]
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},
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{
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"unit_id": "cao_ren_ch66",
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"officer_id": "cao_ren",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 4]
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},
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{
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"unit_id": "sea_exile_captain",
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"name": "Sea Exile Captain",
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"class_id": "commander",
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"team": "enemy",
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"level": 63,
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"pos": [14, 4],
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"base": { "hp": 218, "mp": 106, "atk": 66, "def": 57, "int": 55, "agi": 42 }
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},
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{
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"unit_id": "sea_exile_guard",
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"name": "Sea Exile Guard",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 63,
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"pos": [12, 4],
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"base": { "hp": 160, "atk": 65, "def": 58 }
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},
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{
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"unit_id": "sea_exile_boat",
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"name": "Sea Exile Boat",
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"class_id": "champion",
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"team": "enemy",
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"move_type": "water",
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"level": 63,
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"pos": [4, 3],
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"base": { "hp": 188, "mp": 12, "atk": 67, "def": 53, "int": 16, "agi": 49 }
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},
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{
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"unit_id": "sea_exile_advisor",
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"name": "Sea Exile Advisor",
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"class_id": "military_advisor",
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"team": "enemy",
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"level": 63,
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"pos": [13, 5],
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"skills": ["blaze", "great_mend"],
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"base": { "hp": 146, "mp": 130, "atk": 8, "def": 44, "int": 66, "agi": 39 }
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},
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{
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"unit_id": "sea_exile_spear_north",
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"name": "Sea Exile Spear",
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"class_id": "infantry",
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"team": "enemy",
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"level": 63,
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"pos": [12, 3],
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"base": { "hp": 148, "atk": 64, "def": 54 }
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},
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{
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"unit_id": "sea_exile_spear_south",
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"name": "Sea Exile Spear",
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"class_id": "infantry",
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"team": "enemy",
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"level": 63,
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"pos": [12, 5],
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"base": { "hp": 148, "atk": 64, "def": 54 }
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},
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{
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"unit_id": "sea_exile_arrow_boat",
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"name": "Sea Exile Arrow Boat",
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"class_id": "marksman",
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"team": "enemy",
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"move_type": "water",
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"level": 63,
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"pos": [5, 5],
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"base": { "hp": 140, "atk": 65, "def": 40, "agi": 52 }
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}
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],
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"events": [
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{
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"id": "opening",
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"once": true,
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"when": { "type": "battle_start" },
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"actions": [
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{ "type": "log", "text": "Wei advances along the outer coast to settle or scatter the sea exiles." }
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]
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},
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{
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"id": "opening_dialogue",
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"once": true,
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"when": { "type": "battle_begin" },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Ren", "text": "The sea exiles have gathered ahead. They have fewer banners, but more boats." },
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{ "speaker": "Guo Jia", "text": "Exiles become dangerous when they believe distance is the same as safety." },
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{ "speaker": "Cao Cao", "text": "Then teach them that Wei counts distance as another road." }
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]
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}
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]
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},
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{
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"id": "settled_captains_name_exile_coves",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "settled_last_captains": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Guo Jia", "text": "The settled captains have named the exile coves. Their flight is mapped before it begins." },
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{ "speaker": "Cao Cao", "text": "Good. A named cove is already half a prison." }
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]
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}
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]
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},
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{
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"id": "pursued_exiles_launch_outer_boat",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pursued_sea_exiles": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Sea Exile Captain", "text": "Wei pursues even the exiles. Launch the outer boat and open a path to the islands." },
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{ "speaker": "Xiahou Yuan", "text": "They still think islands are distance enough. We will prove otherwise." }
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]
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},
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{
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"type": "spawn_deployment",
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"deployment": {
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"unit_id": "sea_exile_outer_boat",
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"name": "Sea Exile Outer Boat",
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"class_id": "champion",
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"team": "enemy",
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"move_type": "water",
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"level": 63,
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"pos": [5, 3],
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"base": { "hp": 138, "atk": 60, "def": 44, "agi": 50 }
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}
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}
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]
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},
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{
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"id": "turn_4_exiles_cut_anchor_lines",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 4 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Sea Exile Advisor", "text": "Cut the anchor lines. If the road falls, the boats must already be moving." },
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{ "speaker": "Zhang He", "text": "They prepare flight before the fight is decided. Press them." }
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]
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}
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]
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},
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{
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"id": "sea_exile_line_reached",
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"once": true,
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"when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] },
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"actions": [
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{
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"type": "set_objective",
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"victory": "The sea exile line is reached. Defeat the exile captain.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Cao", "text": "This line ends the exiles' distance. Submit, or carry nothing but defeat to the islands." },
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{ "speaker": "Sea Exile Captain", "text": "The sea still has room for men who refuse your count." }
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]
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},
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{
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"type": "spawn_deployments",
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"deployments": [
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{
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"unit_id": "sea_exile_last_guard",
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"name": "Sea Exile Last Guard",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 63,
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"pos": [16, 4],
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"base": { "hp": 156, "atk": 64, "def": 57 }
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},
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{
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"unit_id": "sea_exile_crossbow_boat",
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"name": "Sea Exile Crossbow Boat",
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"class_id": "marksman",
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"team": "enemy",
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"move_type": "water",
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"level": 63,
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"pos": [10, 1],
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"base": { "hp": 132, "atk": 63, "def": 37, "agi": 51 }
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}
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]
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}
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]
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},
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{
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"id": "turn_9_exile_line_frays",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 9 },
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"actions": [
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{
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||||||
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"type": "dialogue",
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||||||
|
"lines": [
|
||||||
|
{ "speaker": "Dian Wei", "text": "The exiles are losing their line. The boats rock like they want to leave without orders." },
|
||||||
|
{ "speaker": "Cao Cao", "text": "Then give them one order they cannot ignore." }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"rewards": {
|
||||||
|
"gold": 13000,
|
||||||
|
"items": ["bean", "wine", "iron_armor"]
|
||||||
|
},
|
||||||
|
"post_battle_dialogue": [
|
||||||
|
{ "speaker": "Guo Jia", "text": "The sea exiles are broken. Wei can settle them into the coastal register, or press the outer islands before refusal becomes a hidden harbor." },
|
||||||
|
{ "speaker": "Cao Ren", "text": "Settlement quiets the shore. Pressing the islands quiets the places the shore cannot see." },
|
||||||
|
{ "speaker": "Cao Cao", "text": "If a road reaches the sea, Wei's order must learn to cross it." }
|
||||||
|
],
|
||||||
|
"post_battle_choices": [
|
||||||
|
{
|
||||||
|
"id": "settle_sea_exiles",
|
||||||
|
"label": "Settle Exiles",
|
||||||
|
"description": "Cao Cao settles the sea exiles into Wei's coastal register.",
|
||||||
|
"set_flags": { "settled_sea_exiles": true, "pressed_outer_islands": false },
|
||||||
|
"gold": 2550,
|
||||||
|
"items": ["imperial_seal"]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "press_outer_islands",
|
||||||
|
"label": "Press Islands",
|
||||||
|
"description": "Cao Cao presses the outer islands before the exiles can form a hidden harbor.",
|
||||||
|
"set_flags": { "settled_sea_exiles": false, "pressed_outer_islands": true },
|
||||||
|
"gold": 2350,
|
||||||
|
"items": ["war_drum"]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -76,6 +76,7 @@ data/scenarios/062_southern_fleet.json
|
|||||||
data/scenarios/063_hainan_coast.json
|
data/scenarios/063_hainan_coast.json
|
||||||
data/scenarios/064_final_harbor.json
|
data/scenarios/064_final_harbor.json
|
||||||
data/scenarios/065_last_captains.json
|
data/scenarios/065_last_captains.json
|
||||||
|
data/scenarios/066_sea_exiles.json
|
||||||
```
|
```
|
||||||
|
|
||||||
## Campaign
|
## Campaign
|
||||||
@@ -153,7 +154,8 @@ The campaign file defines scenario order, resource paths, and officers who are a
|
|||||||
{ "id": "062_southern_fleet", "title": "Southern Fleet", "path": "res://data/scenarios/062_southern_fleet.json" },
|
{ "id": "062_southern_fleet", "title": "Southern Fleet", "path": "res://data/scenarios/062_southern_fleet.json" },
|
||||||
{ "id": "063_hainan_coast", "title": "Hainan Coast", "path": "res://data/scenarios/063_hainan_coast.json" },
|
{ "id": "063_hainan_coast", "title": "Hainan Coast", "path": "res://data/scenarios/063_hainan_coast.json" },
|
||||||
{ "id": "064_final_harbor", "title": "Final Harbor", "path": "res://data/scenarios/064_final_harbor.json" },
|
{ "id": "064_final_harbor", "title": "Final Harbor", "path": "res://data/scenarios/064_final_harbor.json" },
|
||||||
{ "id": "065_last_captains", "title": "Last Captains", "path": "res://data/scenarios/065_last_captains.json" }
|
{ "id": "065_last_captains", "title": "Last Captains", "path": "res://data/scenarios/065_last_captains.json" },
|
||||||
|
{ "id": "066_sea_exiles", "title": "Sea Exiles", "path": "res://data/scenarios/066_sea_exiles.json" }
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
- Destination victory conditions and objective map markers exist.
|
- Destination victory conditions and objective map markers exist.
|
||||||
- Turn-limit conditions and HUD turn-limit display exist.
|
- Turn-limit conditions and HUD turn-limit display exist.
|
||||||
- Victory reward summary is visible.
|
- Victory reward summary is visible.
|
||||||
- Next-battle flow exists across the current sixty-five-scenario campaign.
|
- Next-battle flow exists across the current sixty-six-scenario campaign.
|
||||||
- Campaign completion and new-campaign reset exist.
|
- Campaign completion and new-campaign reset exist.
|
||||||
- Reward inventory can be brought into the next battle.
|
- Reward inventory can be brought into the next battle.
|
||||||
|
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
- Party roster persistence has a first save-file skeleton.
|
- Party roster persistence has a first save-file skeleton.
|
||||||
- Level, experience, and equipment persistence.
|
- Level, experience, and equipment persistence.
|
||||||
- Chapter selection and save/load.
|
- Chapter selection and save/load.
|
||||||
- Linear sixty-five-scenario campaign order exists.
|
- Linear sixty-six-scenario campaign order exists.
|
||||||
- Save reset exists.
|
- Save reset exists.
|
||||||
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
||||||
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
|
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
|
||||||
@@ -125,6 +125,7 @@
|
|||||||
- Sixty-third-scenario content exists with Hainan coast pressure, water-move cove boats, secured southern fleet or pressed-Hainan branch reactions, and secured coast or final harbor follow-up flags.
|
- Sixty-third-scenario content exists with Hainan coast pressure, water-move cove boats, secured southern fleet or pressed-Hainan branch reactions, and secured coast or final harbor follow-up flags.
|
||||||
- Sixty-fourth-scenario content exists with final harbor pressure, water-move last boats, secured Hainan coast or pressed-harbor branch reactions, and secured harbor or pursued-captain follow-up flags.
|
- Sixty-fourth-scenario content exists with final harbor pressure, water-move last boats, secured Hainan coast or pressed-harbor branch reactions, and secured harbor or pursued-captain follow-up flags.
|
||||||
- Sixty-fifth-scenario content exists with last-captain pressure, water-move escape boats, secured final harbor or captain-pursuit branch reactions, and settled captains or sea exile follow-up flags.
|
- Sixty-fifth-scenario content exists with last-captain pressure, water-move escape boats, secured final harbor or captain-pursuit branch reactions, and settled captains or sea exile follow-up flags.
|
||||||
|
- Sixty-sixth-scenario content exists with sea exile pressure, water-move outer boats, settled captains or pursued-exile branch reactions, and settled exiles or outer island follow-up flags.
|
||||||
|
|
||||||
## Milestone 5: Presentation
|
## Milestone 5: Presentation
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user