Refine victory result summary

This commit is contained in:
2026-06-18 13:35:28 +09:00
parent 0bd84d50bc
commit c42d4dd4a7
7 changed files with 162 additions and 36 deletions

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@@ -22,7 +22,7 @@
- Destination victory conditions and objective map markers exist.
- Turn-limit conditions and HUD turn-limit display exist.
- Active HUD and briefing objective panels split objective, progress, and risk details, including gated unlocks, destinations, defeated enemies, protected-unit safety, and turns remaining.
- Victory reward summary is visible.
- Victory result summary splits rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.
- Next-battle flow exists across the current sixty-seven-scenario campaign.
- Campaign completion and new-campaign reset exist.
- Reward inventory can be brought into the next battle.
@@ -47,7 +47,7 @@
- Opening battle dialogue exists through event actions.
- Post-battle dialogue exists before the victory result panel.
- Reinforcements, objective changes, and inventory pickup events exist in a basic form.
- Post-battle reward save, campaign choice flags, and first flag-driven briefing/shop/event branches exist in a basic form. Rich reward screens and wider branch support are still planned.
- Post-battle reward save, campaign choice flags, first flag-driven briefing/shop/event branches, sectioned result summaries, and choice reward previews exist in a basic form. Richer reward screens and wider branch support are still planned.
## Milestone 4: Campaign Progression