Refine victory result summary
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@@ -62,6 +62,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- Antidote can cure poison, Panacea can cure poison, seal, snare, or disarm, and neither consumes stock when used on a target without a matching status.
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- Enemy turn advances and AI acts, including damage-aware physical target selection.
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- Victory and defeat panels still appear.
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- Victory result panels split rewards, roster changes, saved growth, campaign status, and pending choices; failed saves do not present rewards as applied.
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- Briefings show victory/defeat text plus first-clear reward previews, while post-battle dialogue and post-battle choices still block progression until a choice is saved.
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- Opening and post-battle dialogue can show generated officer portraits from `art/portraits` in the expanded dialogue panel, the side HUD can show selected or hovered unit portrait thumbnails, dialogue shows sequence progress, stepping back to the previous line works, and speaker initials are used only when no portrait is available.
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- Next battle loads with saved roster, inventory, joined officers, and campaign flags.
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