Add named equipment rewards

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2026-06-18 11:58:47 +09:00
parent 5e24817d10
commit c062fbc832
12 changed files with 72 additions and 8 deletions

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@@ -46,6 +46,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
- Finite-stock Shop entries show remaining counts and disable once sold out.
- Manual checkpoint save/load restores the expected current briefing without script errors.
- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable.
- Named equipment rewards such as Yitian Sword and Dragon Spear validate, appear with a `Named` equipment-menu tag, and remain ordinary stackable inventory stock until unique item instances are implemented.
- Hovering an occupied tile shows the unit's class, movement type, AGI, movement, range, and equipped weapon/armor/accessory, with empty slots shown as `-`.
- Movement-triggered supply cache events grant battle inventory items with pickup feedback, and the items persist only after victory.
- The Threat toggle or `Y` key shows enemy physical and hostile tactic reach, hovered threatened tiles name the threatening units, and occupied player tiles show physical damage/hit estimates plus hostile tactic damage or status hints.