Deepen ancient Nanpi briefing flow
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@@ -53,10 +53,10 @@ const UNIT_ARROW_ATTACK_DURATION := 0.36
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const UNIT_COMMAND_ATTACK_DURATION := 0.38
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const UNIT_HEAVY_ATTACK_DURATION := 0.34
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const UNIT_TACTIC_CAST_DURATION := 0.42
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const DIALOGUE_PANEL_POSITION := Vector2(96, 448)
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const DIALOGUE_PANEL_SIZE := Vector2(1040, 210)
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const DIALOGUE_PORTRAIT_SIZE := Vector2(164, 186)
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const DIALOGUE_COLUMN_SIZE := Vector2(820, 186)
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const DIALOGUE_PANEL_POSITION := Vector2(96, 424)
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const DIALOGUE_PANEL_SIZE := Vector2(1040, 236)
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const DIALOGUE_PORTRAIT_SIZE := Vector2(164, 208)
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const DIALOGUE_COLUMN_SIZE := Vector2(820, 208)
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const DIALOGUE_TEXT_SIZE := Vector2(800, 104)
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const BRIEFING_CAMP_THUMBNAIL_SIZE := Vector2(138, 72)
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const CAMP_TALK_PORTRAIT_SIZE := Vector2(58, 58)
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@@ -78,6 +78,8 @@ const UI_LACQUER_EDGE := Color(0.055, 0.025, 0.016, 1.0)
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const UI_CINNABAR := Color(0.52, 0.045, 0.025, 1.0)
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const UI_CINNABAR_DARK := Color(0.32, 0.025, 0.016, 1.0)
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const UI_OLD_BRONZE := Color(0.78, 0.58, 0.27, 1.0)
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const UI_BAMBOO := Color(0.43, 0.27, 0.10, 1.0)
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const UI_BAMBOO_DARK := Color(0.20, 0.11, 0.045, 1.0)
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const UI_MUTED_JADE := Color(0.16, 0.30, 0.23, 1.0)
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const UI_PARCHMENT_TEXT := Color(0.95, 0.82, 0.55, 1.0)
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const UI_DISABLED_TEXT := Color(0.48, 0.40, 0.29, 1.0)
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@@ -316,17 +318,17 @@ func _apply_panel_style(panel: PanelContainer, variant: String) -> void:
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var shadow_size := 6
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match variant:
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"paper":
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fill = UI_RICE_PAPER
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border = UI_RICE_PAPER_DARK
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border_width = 3
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margin = 14
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shadow_size = 8
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"edict":
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fill = UI_RICE_PAPER_LIGHT
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fill = Color(0.58, 0.47, 0.29, 0.985)
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border = UI_AGED_INK
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border_width = 4
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margin = 16
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shadow_size = 10
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"edict":
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fill = Color(0.73, 0.60, 0.38, 0.99)
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border = UI_CINNABAR_DARK
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border_width = 3
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margin = 10
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shadow_size = 4
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margin = 12
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shadow_size = 5
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"seal":
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fill = UI_CINNABAR
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border = UI_OLD_BRONZE
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@@ -343,15 +345,15 @@ func _apply_panel_style(panel: PanelContainer, variant: String) -> void:
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border_width = 3
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margin = 3
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"dialogue":
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fill = UI_DARK_LACQUER
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fill = Color(0.075, 0.028, 0.017, 0.99)
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border = UI_OLD_BRONZE
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border_width = 3
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margin = 12
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shadow_size = 10
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border_width = 4
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margin = 14
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shadow_size = 12
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"speech_scroll":
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fill = UI_RICE_PAPER_LIGHT
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border = UI_RICE_PAPER_DARK
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border_width = 2
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fill = Color(0.70, 0.58, 0.36, 0.99)
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border = UI_AGED_INK
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border_width = 3
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margin = 12
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shadow_size = 2
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"notice":
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@@ -360,8 +362,8 @@ func _apply_panel_style(panel: PanelContainer, variant: String) -> void:
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border_width = 2
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margin = 8
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"map":
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fill = Color(0.20, 0.12, 0.065, 1.0)
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border = UI_OLD_BRONZE
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fill = Color(0.12, 0.16, 0.11, 1.0)
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border = UI_BAMBOO
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border_width = 3
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margin = 3
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"compact":
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@@ -414,6 +416,31 @@ func _make_separator(width: float = 0.0, height: float = 2.0) -> ColorRect:
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return separator
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func _make_bamboo_divider(width: float = 0.0, height: float = 4.0) -> HBoxContainer:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(width, height)
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row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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row.add_theme_constant_override("separation", 2)
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for index in range(3):
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var strip := ColorRect.new()
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strip.mouse_filter = Control.MOUSE_FILTER_IGNORE
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strip.custom_minimum_size = Vector2(8 if index != 1 else width, height)
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strip.size_flags_horizontal = Control.SIZE_EXPAND_FILL if index == 1 else Control.SIZE_SHRINK_CENTER
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strip.color = UI_BAMBOO if index == 1 else UI_BAMBOO_DARK
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row.add_child(strip)
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return row
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func _make_section_caption(text: String, width: float = 0.0) -> Label:
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var label := Label.new()
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label.text = text
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label.custom_minimum_size = Vector2(width, 20)
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_apply_label_style(label, UI_AGED_INK, 13)
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return label
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func _make_ornament_bar(width: float = 4.0, height: float = 0.0) -> ColorRect:
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var bar := ColorRect.new()
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bar.color = UI_CINNABAR
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@@ -819,7 +846,8 @@ func _create_hud() -> void:
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_apply_label_style(briefing_location_label, UI_MUTED_JADE, 14)
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briefing_column.add_child(briefing_location_label)
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briefing_column.add_child(_make_separator(680, 2))
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briefing_column.add_child(_make_bamboo_divider(680, 4))
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briefing_column.add_child(_make_section_caption("Bronze War Edict", 680))
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briefing_objective_panel = PanelContainer.new()
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briefing_objective_panel.custom_minimum_size = Vector2(680, 92)
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@@ -839,6 +867,8 @@ func _create_hud() -> void:
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_apply_label_style(briefing_objective_label, UI_AGED_INK, 15)
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briefing_objective_row.add_child(briefing_objective_label)
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briefing_column.add_child(_make_section_caption("Bamboo Map and Camp Ledger", 680))
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briefing_camp_overview_row = HBoxContainer.new()
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briefing_camp_overview_row.custom_minimum_size = Vector2(680, 84)
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briefing_camp_overview_row.add_theme_constant_override("separation", 10)
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@@ -857,6 +887,7 @@ func _create_hud() -> void:
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briefing_camp_overview_texture.set_anchors_preset(Control.PRESET_FULL_RECT)
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briefing_camp_overview_texture.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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briefing_camp_overview_texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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briefing_camp_overview_texture.modulate = Color(0.92, 0.78, 0.54, 0.94)
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camp_thumbnail_stack.add_child(briefing_camp_overview_texture)
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briefing_camp_overview_fallback_label = Label.new()
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@@ -874,7 +905,7 @@ func _create_hud() -> void:
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_apply_label_style(briefing_camp_overview_label, UI_AGED_INK, 14)
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briefing_camp_overview_row.add_child(briefing_camp_overview_label)
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briefing_column.add_child(_make_separator(680, 1))
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briefing_column.add_child(_make_bamboo_divider(680, 3))
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var briefing_scroll := ScrollContainer.new()
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briefing_scroll.custom_minimum_size = Vector2(680, 66)
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@@ -1130,6 +1161,8 @@ func _create_hud() -> void:
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dialogue_column.add_theme_constant_override("separation", 8)
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dialogue_row.add_child(dialogue_column)
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dialogue_column.add_child(_make_bamboo_divider(DIALOGUE_TEXT_SIZE.x, 3))
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dialogue_speaker_panel = PanelContainer.new()
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dialogue_speaker_panel.custom_minimum_size = Vector2(DIALOGUE_TEXT_SIZE.x, 32)
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_apply_panel_style(dialogue_speaker_panel, "speaker_seal")
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@@ -1160,6 +1193,8 @@ func _create_hud() -> void:
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_apply_label_style(dialogue_text_label, UI_AGED_INK, 17)
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dialogue_text_row.add_child(dialogue_text_label)
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dialogue_column.add_child(_make_bamboo_divider(DIALOGUE_TEXT_SIZE.x, 3))
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var dialogue_control_row := HBoxContainer.new()
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dialogue_control_row.add_theme_constant_override("separation", 8)
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dialogue_column.add_child(dialogue_control_row)
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