From bbf613b2c36286234b9ada27db781596f6d87676 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Fri, 19 Jun 2026 04:14:02 +0900 Subject: [PATCH] Add Red Cliffs fire camp and Huarong bridge --- data/scenarios/030_red_cliffs_fire.json | 62 ++++++- data/scenarios/031_huarong_retreat.json | 2 +- tools/smoke_camp_conversation_rewards.gd | 213 +++++++++++++++++++++++ tools/smoke_visual_assets.gd | 79 +++++++++ 4 files changed, 354 insertions(+), 2 deletions(-) diff --git a/data/scenarios/030_red_cliffs_fire.json b/data/scenarios/030_red_cliffs_fire.json index 98d30ee..0f3c1e5 100644 --- a/data/scenarios/030_red_cliffs_fire.json +++ b/data/scenarios/030_red_cliffs_fire.json @@ -32,6 +32,59 @@ "The night raid has unsettled the coalition, yet scattered torches on the river suggest their fire plan survived the blow." ] } + ], + "camp_conversations": [ + { + "id": "red_cliffs_fire_smoke_council", + "group": "topic", + "label": "Smoke Council", + "speaker": "Cao Cao", + "summary": "Set the army's mind before Red Cliffs' fire turns fleet order into retreat.", + "lines": [ + { "speaker": "Cao Cao", "side": "left", "text": "The river has shown its teeth. Fire, wind, and fear now pull at the same chain." }, + { "speaker": "Guo Jia", "side": "right", "text": "Then we must cut the plan, not only the fire ships. A burned fleet can still retreat; a burned mind cannot." }, + { "speaker": "Zhang He", "side": "right", "text": "Their flames are aimed at order. If we keep formation through smoke, their fire loses half its blade." } + ] + }, + { + "id": "red_cliffs_zhang_he_fire_boats", + "group": "officer", + "officer_id": "zhang_he", + "label": "Zhang He - Fire Boats", + "summary": "Hear Zhang He's reading of the fire boats before Red Cliffs breaks into smoke.", + "lines": [ + { "speaker": "Zhang He", "side": "right", "text": "Those boats approach like men already paid for death. Stop the hulls, not the shouting." }, + { "speaker": "Cao Cao", "side": "left", "text": "Then make the river carry their courage back in pieces." } + ] + }, + { + "id": "red_cliffs_reinforced_chain_medicine", + "group": "topic", + "label": "Chain Medicine", + "summary": "Reinforced chain crews keep medicine ready for burns and broken deck lines.", + "campaign_flags": { "reinforced_chain_line": true }, + "effects": [ + { "type": "grant_item", "item_id": "panacea", "count": 1, "text": "The reinforced chain medicine adds a Panacea to the field supplies." } + ], + "lines": [ + { "speaker": "Cao Ren", "side": "left", "text": "The chain crews set medicine beside the spare links. Burns, cuts, river fever: all counted before the flames arrived." }, + { "speaker": "Cao Cao", "side": "right", "text": "Good. A line that expects wounds breaks less easily." } + ] + }, + { + "id": "red_cliffs_night_raid_beans", + "group": "topic", + "label": "Night Raid Beans", + "summary": "The night raid leaves hard beans for crews still moving through smoke and sparks.", + "campaign_flags": { "ordered_night_raid": true }, + "effects": [ + { "type": "grant_item", "item_id": "bean", "count": 1, "text": "The night raid beans add a Bean to the field supplies." } + ], + "lines": [ + { "speaker": "Xiahou Dun", "side": "left", "text": "The raiders came back with scorched sleeves and dry beans. They lost sleep, not their appetite." }, + { "speaker": "Cao Cao", "side": "right", "text": "Feed the men who still know how to move in darkness." } + ] + } ] }, "shop": { @@ -55,7 +108,14 @@ "campaign_flags": { "ordered_night_raid": true }, "items": ["war_drum"] } - ] + ], + "merchant": { + "name": "Red Cliffs Fire Sutler", + "lines": [ + "Smoke makes every coin smell the same, my lord. I still know which ones are real.", + "Buy before the wind changes its mind and the river asks a higher price." + ] + } }, "roster": { "max_units": 7, diff --git a/data/scenarios/031_huarong_retreat.json b/data/scenarios/031_huarong_retreat.json index 2d0e749..757fc93 100644 --- a/data/scenarios/031_huarong_retreat.json +++ b/data/scenarios/031_huarong_retreat.json @@ -59,7 +59,7 @@ }, "roster": { "max_units": 7, - "required_officers": ["cao_cao", "guo_jia"] + "required_officers": ["cao_cao", "guo_jia", "zhang_he"] }, "formation": { "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] diff --git a/tools/smoke_camp_conversation_rewards.gd b/tools/smoke_camp_conversation_rewards.gd index 6d9a300..636645d 100644 --- a/tools/smoke_camp_conversation_rewards.gd +++ b/tools/smoke_camp_conversation_rewards.gd @@ -114,6 +114,10 @@ const RED_CLIFFS_FORWARD_BEANS_CONVERSATION_ID := "red_cliffs_forward_deck_beans const RED_CLIFFS_HARBOR_MEDICINE_CONVERSATION_ID := "red_cliffs_harbor_medicine" const RED_CLIFFS_FIRE_SCENARIO_ID := "030_red_cliffs_fire" const RED_CLIFFS_FIRE_SCENARIO_PATH := "res://data/scenarios/030_red_cliffs_fire.json" +const RED_CLIFFS_FIRE_CHAIN_MEDICINE_CONVERSATION_ID := "red_cliffs_reinforced_chain_medicine" +const RED_CLIFFS_FIRE_NIGHT_BEANS_CONVERSATION_ID := "red_cliffs_night_raid_beans" +const HUARONG_SCENARIO_ID := "031_huarong_retreat" +const HUARONG_SCENARIO_PATH := "res://data/scenarios/031_huarong_retreat.json" const SAVE_PATH := "user://campaign_save.json" const MANUAL_SAVE_PATH := "user://campaign_manual_save.json" @@ -152,6 +156,7 @@ func _init() -> void: _check_jiangling_post_battle_choice_bridges_to_xiakou(failures) _check_xiakou_post_battle_choice_bridges_to_red_cliffs(failures) _check_red_cliffs_post_battle_choice_bridges_to_fire(failures) + _check_red_cliffs_fire_post_battle_choice_bridges_to_huarong(failures) _check_manual_checkpoint_reverts_claim(failures) _check_completed_replay_cannot_claim(failures) _check_conditional_camp_conversations(failures) @@ -173,6 +178,7 @@ func _init() -> void: _check_jiangling_branch_camp_conversations(failures) _check_xiakou_branch_camp_conversations(failures) _check_red_cliffs_branch_camp_conversations(failures) + _check_red_cliffs_fire_branch_camp_conversations(failures) _check_talk_menu_closes_on_cancel_and_reload(failures) if not _restore_user_file(SAVE_PATH, save_backup): @@ -1374,6 +1380,25 @@ func _check_red_cliffs_post_battle_choice_bridges_to_fire(failures: Array[String ) +func _check_red_cliffs_fire_post_battle_choice_bridges_to_huarong(failures: Array[String]) -> void: + _check_red_cliffs_fire_choice_branch_to_huarong( + failures, + "hold_red_cliffs_line", + "held_red_cliffs_line", + "opened_huarong_retreat", + "imperial_seal", + "war_drum" + ) + _check_red_cliffs_fire_choice_branch_to_huarong( + failures, + "open_huarong_retreat", + "opened_huarong_retreat", + "held_red_cliffs_line", + "war_drum", + "imperial_seal" + ) + + func _check_wuchao_choice_branch_to_cangting( failures: Array[String], choice_id: String, @@ -2615,6 +2640,79 @@ func _check_red_cliffs_choice_branch_to_fire( scene.free() +func _check_red_cliffs_fire_choice_branch_to_huarong( + failures: Array[String], + choice_id: String, + expected_flag: String, + cleared_flag: String, + expected_shop_item_id: String, + hidden_shop_item_id: String +) -> void: + var scene = _new_prebattle_scene_for(failures, "Red Cliffs Fire choice bridge %s" % choice_id, RED_CLIFFS_FIRE_SCENARIO_ID, RED_CLIFFS_FIRE_SCENARIO_PATH) + if scene == null: + return + if not scene.campaign_state.joined_officers.has("zhang_he"): + scene.campaign_state.joined_officers.append("zhang_he") + if not scene.state.load_battle( + RED_CLIFFS_FIRE_SCENARIO_PATH, + scene.campaign_state.get_roster_overrides(), + scene.campaign_state.get_inventory_snapshot(), + scene.campaign_state.get_flags_snapshot(), + scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs Fire choice bridge %s could not reload Red Cliffs Fire with Zhang He joined" % choice_id) + scene.free() + return + scene.state.battle_status = "victory" + var result: Dictionary = scene.campaign_state.apply_battle_result(scene.state) + if not bool(result.get("saved", false)): + failures.append("Red Cliffs Fire choice bridge %s should save 030 victory" % choice_id) + scene.free() + return + if not scene.campaign_state.get_joined_officers_snapshot().has("zhang_he"): + failures.append("Red Cliffs Fire choice bridge %s should keep Zhang He before Huarong" % choice_id) + if bool(result.get("choice_applied", true)): + failures.append("Red Cliffs Fire choice bridge %s should wait for a selected post-battle choice" % choice_id) + if scene.campaign_state.pending_post_battle_choice_scenario_id != RED_CLIFFS_FIRE_SCENARIO_ID: + failures.append("Red Cliffs Fire choice bridge %s should mark Red Cliffs Fire choice pending" % choice_id) + var choice := _find_choice_by_id(result.get("post_battle_choices", []), choice_id) + if choice.is_empty(): + failures.append("Red Cliffs Fire choice bridge missing choice: %s" % choice_id) + scene.free() + return + if not scene.campaign_state.try_apply_post_battle_choice(choice, RED_CLIFFS_FIRE_SCENARIO_ID): + failures.append("Red Cliffs Fire choice bridge %s should save selected choice" % choice_id) + scene.free() + return + var flags: Dictionary = scene.campaign_state.get_flags_snapshot() + if flags.get(expected_flag, false) != true: + failures.append("Red Cliffs Fire choice bridge %s should set %s" % [choice_id, expected_flag]) + if flags.get(cleared_flag, true) != false: + failures.append("Red Cliffs Fire choice bridge %s should clear %s" % [choice_id, cleared_flag]) + if scene.campaign_state.current_scenario_id != HUARONG_SCENARIO_ID: + failures.append("Red Cliffs Fire choice bridge %s should advance to Huarong, got %s" % [choice_id, scene.campaign_state.current_scenario_id]) + if not scene.state.load_battle( + HUARONG_SCENARIO_PATH, + scene.campaign_state.get_roster_overrides(), + scene.campaign_state.get_inventory_snapshot(), + flags, + scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs Fire choice bridge %s could not load Huarong" % choice_id) + scene.free() + return + if scene.state.get_unit("zhang_he_ch31").is_empty(): + failures.append("Red Cliffs Fire choice bridge %s should deploy Zhang He in Huarong" % choice_id) + elif not scene.state.is_required_deployment("zhang_he_ch31"): + failures.append("Red Cliffs Fire choice bridge %s should require Zhang He in Huarong" % choice_id) + var shop_items: Array = scene.state.get_shop_item_ids() + if not shop_items.has(expected_shop_item_id): + failures.append("Red Cliffs Fire choice bridge %s should expose shop item %s" % [choice_id, expected_shop_item_id]) + if shop_items.has(hidden_shop_item_id): + failures.append("Red Cliffs Fire choice bridge %s should hide shop item %s" % [choice_id, hidden_shop_item_id]) + scene.free() + + func _find_choice_by_id(choices, choice_id: String) -> Dictionary: if typeof(choices) != TYPE_ARRAY: return {} @@ -4335,6 +4433,121 @@ func _check_red_cliffs_branch_camp_conversations(failures: Array[String]) -> voi harbor_scene.free() +func _check_red_cliffs_fire_branch_camp_conversations(failures: Array[String]) -> void: + var base_scene = _new_prebattle_scene_for(failures, "Red Cliffs Fire base camp", RED_CLIFFS_FIRE_SCENARIO_ID, RED_CLIFFS_FIRE_SCENARIO_PATH) + if base_scene != null: + if not base_scene.campaign_state.joined_officers.has("zhang_he"): + base_scene.campaign_state.joined_officers.append("zhang_he") + if not base_scene.state.load_battle( + RED_CLIFFS_FIRE_SCENARIO_PATH, + base_scene.campaign_state.get_roster_overrides(), + base_scene.campaign_state.get_inventory_snapshot(), + base_scene.campaign_state.get_flags_snapshot(), + base_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs Fire base camp should reload with Zhang He joined") + else: + if base_scene._camp_conversation_by_id("red_cliffs_fire_smoke_council").is_empty(): + failures.append("Red Cliffs Fire should expose the smoke council conversation") + if base_scene._camp_conversation_by_id("red_cliffs_zhang_he_fire_boats").is_empty(): + failures.append("Red Cliffs Fire should expose Zhang He's fire boats conversation") + if not base_scene._camp_conversation_by_id(RED_CLIFFS_FIRE_CHAIN_MEDICINE_CONVERSATION_ID).is_empty(): + failures.append("Red Cliffs Fire chain medicine should be hidden without reinforced chain flag") + if not base_scene._camp_conversation_by_id(RED_CLIFFS_FIRE_NIGHT_BEANS_CONVERSATION_ID).is_empty(): + failures.append("Red Cliffs Fire night beans should be hidden without night raid flag") + var merchant: Dictionary = base_scene.state.get_shop_merchant() + if str(merchant.get("name", "")) != "Red Cliffs Fire Sutler": + failures.append("Red Cliffs Fire shop merchant name should be present") + var merchant_lines: Array = merchant.get("lines", []) + if merchant_lines.size() < 2: + failures.append("Red Cliffs Fire shop merchant should expose flavor lines") + if base_scene._format_talk_status_text(base_scene._camp_conversation_entries()) != "Camp conversations | 2 topics": + failures.append("Red Cliffs Fire base talk status should summarize two non-supply topics") + base_scene.free() + + var chain_scene = _new_prebattle_scene_for( + failures, + "Red Cliffs Fire reinforced chain camp", + RED_CLIFFS_FIRE_SCENARIO_ID, + RED_CLIFFS_FIRE_SCENARIO_PATH, + {"reinforced_chain_line": true} + ) + if chain_scene != null: + if not chain_scene.campaign_state.joined_officers.has("zhang_he"): + chain_scene.campaign_state.joined_officers.append("zhang_he") + if not chain_scene.state.load_battle( + RED_CLIFFS_FIRE_SCENARIO_PATH, + chain_scene.campaign_state.get_roster_overrides(), + chain_scene.campaign_state.get_inventory_snapshot(), + chain_scene.campaign_state.get_flags_snapshot(), + chain_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs Fire reinforced chain camp should reload with Zhang He joined") + else: + var chain_medicine: Dictionary = chain_scene._camp_conversation_by_id(RED_CLIFFS_FIRE_CHAIN_MEDICINE_CONVERSATION_ID) + if chain_medicine.is_empty(): + failures.append("reinforced chain flag should expose Red Cliffs Fire chain medicine") + if not chain_scene._camp_conversation_by_id(RED_CLIFFS_FIRE_NIGHT_BEANS_CONVERSATION_ID).is_empty(): + failures.append("reinforced chain flag should not expose Red Cliffs Fire night beans") + if not chain_medicine.is_empty(): + if chain_scene._format_talk_status_text(chain_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready": + failures.append("Red Cliffs Fire chain talk status should show one ready supply") + if not chain_scene._format_camp_conversation_button_text(chain_medicine).contains("Supply Panacea"): + failures.append("Red Cliffs Fire chain medicine button should show Panacea supply") + var before_panacea := int(chain_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) + chain_scene._apply_camp_conversation_effects(chain_medicine) + if int(chain_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1: + failures.append("Red Cliffs Fire chain medicine should add Panacea to campaign inventory") + if int(chain_scene.state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1: + failures.append("Red Cliffs Fire chain medicine should refresh battle Panacea inventory") + if not chain_scene.campaign_state.has_claimed_camp_conversation_effects(RED_CLIFFS_FIRE_SCENARIO_ID, RED_CLIFFS_FIRE_CHAIN_MEDICINE_CONVERSATION_ID): + failures.append("Red Cliffs Fire chain medicine claim should be saved") + if chain_scene._format_talk_status_text(chain_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed": + failures.append("Red Cliffs Fire chain talk status should show claimed supply after claim") + chain_scene.free() + + var raid_scene = _new_prebattle_scene_for( + failures, + "Red Cliffs Fire night raid camp", + RED_CLIFFS_FIRE_SCENARIO_ID, + RED_CLIFFS_FIRE_SCENARIO_PATH, + {"ordered_night_raid": true} + ) + if raid_scene != null: + if not raid_scene.campaign_state.joined_officers.has("zhang_he"): + raid_scene.campaign_state.joined_officers.append("zhang_he") + if not raid_scene.state.load_battle( + RED_CLIFFS_FIRE_SCENARIO_PATH, + raid_scene.campaign_state.get_roster_overrides(), + raid_scene.campaign_state.get_inventory_snapshot(), + raid_scene.campaign_state.get_flags_snapshot(), + raid_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs Fire night raid camp should reload with Zhang He joined") + else: + var night_beans: Dictionary = raid_scene._camp_conversation_by_id(RED_CLIFFS_FIRE_NIGHT_BEANS_CONVERSATION_ID) + if night_beans.is_empty(): + failures.append("night raid flag should expose Red Cliffs Fire night beans") + if not raid_scene._camp_conversation_by_id(RED_CLIFFS_FIRE_CHAIN_MEDICINE_CONVERSATION_ID).is_empty(): + failures.append("night raid flag should not expose Red Cliffs Fire chain medicine") + if not night_beans.is_empty(): + if raid_scene._format_talk_status_text(raid_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready": + failures.append("Red Cliffs Fire night raid talk status should show one ready supply") + if not raid_scene._format_camp_conversation_button_text(night_beans).contains("Supply Bean"): + failures.append("Red Cliffs Fire night beans button should show Bean supply") + var before_bean := int(raid_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) + raid_scene._apply_camp_conversation_effects(night_beans) + if int(raid_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1: + failures.append("Red Cliffs Fire night beans should add Bean to campaign inventory") + if int(raid_scene.state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1: + failures.append("Red Cliffs Fire night beans should refresh battle Bean inventory") + if not raid_scene.campaign_state.has_claimed_camp_conversation_effects(RED_CLIFFS_FIRE_SCENARIO_ID, RED_CLIFFS_FIRE_NIGHT_BEANS_CONVERSATION_ID): + failures.append("Red Cliffs Fire night beans claim should be saved") + if raid_scene._format_talk_status_text(raid_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed": + failures.append("Red Cliffs Fire night raid talk status should show claimed supply after claim") + raid_scene.free() + + func _check_talk_menu_closes_on_cancel_and_reload(failures: Array[String]) -> void: var scene = _new_prebattle_scene(failures, "talk menu close guards") if scene == null: diff --git a/tools/smoke_visual_assets.gd b/tools/smoke_visual_assets.gd index f91cd0c..28c4028 100644 --- a/tools/smoke_visual_assets.gd +++ b/tools/smoke_visual_assets.gd @@ -1987,6 +1987,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void: failures.append("could not load Red Cliffs Fire data") else: _check_shop_items_unique(failures, red_fire_state, "030 base") + var red_fire_conversations: Array = red_fire_state.get_briefing().get("camp_conversations", []) + if red_fire_conversations.size() != 2: + failures.append("030 base briefing should expose exactly two camp conversations") + else: + _check_camp_conversation(failures, red_fire_conversations[0], "red_cliffs_fire_smoke_council", "topic", "") + _check_camp_conversation(failures, red_fire_conversations[1], "red_cliffs_zhang_he_fire_boats", "officer", "zhang_he") + var red_fire_merchant := red_fire_state.get_shop_merchant() + if str(red_fire_merchant.get("name", "")) != "Red Cliffs Fire Sutler": + failures.append("030 shop should expose Red Cliffs Fire merchant name") + if (red_fire_merchant.get("lines", []) as Array).size() < 2: + failures.append("030 shop should expose merchant flavor lines") if red_fire_state.get_unit("zhang_he_ch30").is_empty() or not red_fire_state.is_required_deployment("zhang_he_ch30"): failures.append("030 should deploy Zhang He as a required officer") _check_shop_item_visibility(failures, red_fire_state, "war_drum", false, "030 base") @@ -1996,6 +2007,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void: if not red_fire_chain_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"reinforced_chain_line": true}, ["zhang_he"]): failures.append("could not load Red Cliffs Fire reinforced chain data") else: + var chain_medicine: Dictionary = _find_camp_conversation( + red_fire_chain_state.get_briefing().get("camp_conversations", []), + "red_cliffs_reinforced_chain_medicine" + ) + if chain_medicine.is_empty(): + failures.append("030 reinforced chain should expose chain medicine") + else: + _check_camp_conversation_effect(failures, chain_medicine, "panacea", 1) + if not _find_camp_conversation( + red_fire_chain_state.get_briefing().get("camp_conversations", []), + "red_cliffs_night_raid_beans" + ).is_empty(): + failures.append("030 reinforced chain should not expose night raid beans") _check_shop_item_visibility(failures, red_fire_chain_state, "imperial_seal", true, "030 reinforced chain") _check_shop_item_visibility(failures, red_fire_chain_state, "war_drum", false, "030 reinforced chain") @@ -2003,6 +2027,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void: if not red_fire_raid_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"ordered_night_raid": true}, ["zhang_he"]): failures.append("could not load Red Cliffs Fire night raid data") else: + var night_beans: Dictionary = _find_camp_conversation( + red_fire_raid_state.get_briefing().get("camp_conversations", []), + "red_cliffs_night_raid_beans" + ) + if night_beans.is_empty(): + failures.append("030 ordered night raid should expose night raid beans") + else: + _check_camp_conversation_effect(failures, night_beans, "bean", 1) + if not _find_camp_conversation( + red_fire_raid_state.get_briefing().get("camp_conversations", []), + "red_cliffs_reinforced_chain_medicine" + ).is_empty(): + failures.append("030 ordered night raid should not expose chain medicine") _check_shop_item_visibility(failures, red_fire_raid_state, "war_drum", true, "030 ordered night raid") _check_shop_item_visibility(failures, red_fire_raid_state, "imperial_seal", false, "030 ordered night raid") @@ -2013,6 +2050,48 @@ func _check_battle_visual_data(failures: Array[String]) -> void: _check_shop_items_unique(failures, red_fire_old_flags_state, "030 old Red Cliffs setup flags") _check_shop_item_visibility(failures, red_fire_old_flags_state, "war_drum", false, "030 old Red Cliffs setup flags") _check_shop_item_visibility(failures, red_fire_old_flags_state, "imperial_seal", false, "030 old Red Cliffs setup flags") + if not _find_camp_conversation( + red_fire_old_flags_state.get_briefing().get("camp_conversations", []), + "red_cliffs_reinforced_chain_medicine" + ).is_empty(): + failures.append("030 old Red Cliffs setup flags should not expose chain medicine") + if not _find_camp_conversation( + red_fire_old_flags_state.get_briefing().get("camp_conversations", []), + "red_cliffs_night_raid_beans" + ).is_empty(): + failures.append("030 old Red Cliffs setup flags should not expose night raid beans") + + var huarong_state = BattleStateScript.new() + if not huarong_state.load_battle("res://data/scenarios/031_huarong_retreat.json", {}, {}, {}, ["zhang_he"]): + failures.append("could not load Huarong Retreat data") + else: + _check_shop_items_unique(failures, huarong_state, "031 base") + if huarong_state.get_unit("zhang_he_ch31").is_empty() or not huarong_state.is_required_deployment("zhang_he_ch31"): + failures.append("031 should deploy Zhang He as a required officer") + _check_shop_item_visibility(failures, huarong_state, "war_drum", false, "031 base") + _check_shop_item_visibility(failures, huarong_state, "imperial_seal", false, "031 base") + + var huarong_held_state = BattleStateScript.new() + if not huarong_held_state.load_battle("res://data/scenarios/031_huarong_retreat.json", {}, {}, {"held_red_cliffs_line": true}, ["zhang_he"]): + failures.append("could not load Huarong held Red Cliffs line data") + else: + _check_shop_item_visibility(failures, huarong_held_state, "imperial_seal", true, "031 held Red Cliffs line") + _check_shop_item_visibility(failures, huarong_held_state, "war_drum", false, "031 held Red Cliffs line") + + var huarong_opened_state = BattleStateScript.new() + if not huarong_opened_state.load_battle("res://data/scenarios/031_huarong_retreat.json", {}, {}, {"opened_huarong_retreat": true}, ["zhang_he"]): + failures.append("could not load Huarong opened retreat data") + else: + _check_shop_item_visibility(failures, huarong_opened_state, "war_drum", true, "031 opened Huarong retreat") + _check_shop_item_visibility(failures, huarong_opened_state, "imperial_seal", false, "031 opened Huarong retreat") + + var huarong_old_flags_state = BattleStateScript.new() + if not huarong_old_flags_state.load_battle("res://data/scenarios/031_huarong_retreat.json", {}, {}, {"reinforced_chain_line": true, "ordered_night_raid": true}, ["zhang_he"]): + failures.append("could not load Huarong old Red Cliffs Fire setup flag data") + else: + _check_shop_items_unique(failures, huarong_old_flags_state, "031 old Red Cliffs Fire setup flags") + _check_shop_item_visibility(failures, huarong_old_flags_state, "war_drum", false, "031 old Red Cliffs Fire setup flags") + _check_shop_item_visibility(failures, huarong_old_flags_state, "imperial_seal", false, "031 old Red Cliffs Fire setup flags") for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]: var item := state.get_item_def(item_id)