Show combat merit progress in reports
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@@ -3900,6 +3900,16 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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"target_name": "황건병",
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"attacker_merit": 10,
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"counter_merit": 0,
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"attacker_progress": {
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"name": "조조",
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"amount": 10,
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"exp_before": 34,
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"exp_after": 44,
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"level_before": 1,
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"level_after": 1,
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"class_before": "지휘관",
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"class_after": "지휘관"
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},
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"entries": [{
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"attacker_name": "조조",
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"target_name": "황건병",
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@@ -3917,7 +3927,7 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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})
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if scene.combat_result_panel == null or not scene.combat_result_panel.visible:
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failures.append("combat result report should appear after a battle result signal")
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elif not scene.combat_result_primary_label.text.contains("피해") or not scene.combat_result_detail_label.text.contains("공적 +10"):
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elif not scene.combat_result_primary_label.text.contains("피해") or not scene.combat_result_detail_label.text.contains("전공 +10") or not scene.combat_result_detail_label.text.contains("누적 34→44/100"):
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failures.append("combat result report should show damage and merit in readable Korean: %s / %s" % [scene.combat_result_primary_label.text, scene.combat_result_detail_label.text])
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scene.combat_result_panel.visible = false
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_check_panel_uses_flat_readable_backing(failures, scene.title_load_panel, "title load readable panel")
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