Clarify side HUD context labels

This commit is contained in:
2026-06-20 23:58:33 +09:00
parent 38161e3819
commit baad37c081
2 changed files with 9 additions and 9 deletions

View File

@@ -3545,8 +3545,8 @@ func _check_hud_focus_text(failures: Array[String]) -> void:
failures.append("selected label should not duplicate HP/MP bars: %s" % scene.selected_label.text)
if scene.selected_label.text.contains("군령:"):
failures.append("selected label should move command availability into visual badges: %s" % scene.selected_label.text)
if scene.inventory_label == null or scene.inventory_label.text.contains("군수:") or scene.inventory_label.text.contains("소모") or scene.inventory_label.text.contains("병장"):
failures.append("inventory HUD summary should stay compact and leave details to tooltip: %s" % ("" if scene.inventory_label == null else scene.inventory_label.text))
if scene.inventory_label == null or not scene.inventory_label.text.begins_with("군수:") or scene.inventory_label.text.contains("소모"):
failures.append("inventory HUD summary should name the ledger without dense stock wording: %s" % ("" if scene.inventory_label == null else scene.inventory_label.text))
elif not scene.inventory_label.tooltip_text.contains("군수:"):
failures.append("inventory HUD tooltip should preserve full inventory detail: %s" % scene.inventory_label.tooltip_text)
_check_side_action_option_text(failures, scene, cao_cao)
@@ -5662,7 +5662,7 @@ func _check_terrain_and_unit_presentation(failures: Array[String]) -> void:
failures.append("idle forecast panel should stay hidden instead of showing empty tactical text")
scene.hover_cell = Vector2i(20, 1)
scene._update_cell_info()
if scene.cell_info_label == null or not scene.cell_info_label.text.contains("목표 성채 장악") or not scene.cell_info_label.text.contains("회복 +8"):
if scene.cell_info_label == null or not scene.cell_info_label.text.begins_with("지형:") or not scene.cell_info_label.text.contains("목표 성채 장악") or not scene.cell_info_label.text.contains("회복 +8"):
failures.append("castle objective cell info should expose capture label and healing: %s" % scene.cell_info_label.text)
if scene.cell_info_label != null and (scene.cell_info_label.text.contains("") or scene.cell_info_label.text.contains("방+")):
failures.append("visible cell info should leave terrain numbers to the tooltip: %s" % scene.cell_info_label.text)