Clarify side HUD context labels
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@@ -11034,7 +11034,7 @@ func _format_cell_info_summary_text(cell: Vector2i) -> String:
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if not state.is_inside(cell):
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return ""
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var summary := state.get_cell_summary(cell)
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var parts: Array[String] = [_terrain_display_name(str(summary["terrain"]))]
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var parts: Array[String] = ["지형: %s" % _terrain_display_name(str(summary["terrain"]))]
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var heal := int(summary.get("heal", 0))
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var objective_cell_label := state.get_objective_cell_label(cell)
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if not objective_cell_label.is_empty():
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@@ -17568,14 +17568,14 @@ func _format_inventory_status_summary_text() -> String:
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other_count += count
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var parts: Array[String] = []
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if consumable_count > 0:
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parts.append("소 %d" % consumable_count)
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parts.append("도구 %d" % consumable_count)
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if equipment_count > 0:
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parts.append("병 %d" % equipment_count)
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parts.append("병장 %d" % equipment_count)
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if other_count > 0:
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parts.append("잡 %d" % other_count)
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parts.append("잡품 %d" % other_count)
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if parts.is_empty():
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return "군수 없음"
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return _join_strings(parts, " · ")
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return "군수: 없음"
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return "군수: %s" % _join_strings(parts, " · ")
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func _should_show_selection_inventory_hint() -> bool:
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