Clarify side HUD context labels

This commit is contained in:
2026-06-20 23:58:33 +09:00
parent 38161e3819
commit baad37c081
2 changed files with 9 additions and 9 deletions

View File

@@ -11034,7 +11034,7 @@ func _format_cell_info_summary_text(cell: Vector2i) -> String:
if not state.is_inside(cell):
return ""
var summary := state.get_cell_summary(cell)
var parts: Array[String] = [_terrain_display_name(str(summary["terrain"]))]
var parts: Array[String] = ["지형: %s" % _terrain_display_name(str(summary["terrain"]))]
var heal := int(summary.get("heal", 0))
var objective_cell_label := state.get_objective_cell_label(cell)
if not objective_cell_label.is_empty():
@@ -17568,14 +17568,14 @@ func _format_inventory_status_summary_text() -> String:
other_count += count
var parts: Array[String] = []
if consumable_count > 0:
parts.append(" %d" % consumable_count)
parts.append("도구 %d" % consumable_count)
if equipment_count > 0:
parts.append("%d" % equipment_count)
parts.append(" %d" % equipment_count)
if other_count > 0:
parts.append("%d" % other_count)
parts.append(" %d" % other_count)
if parts.is_empty():
return "군수 없음"
return _join_strings(parts, " · ")
return "군수: 없음"
return "군수: %s" % _join_strings(parts, " · ")
func _should_show_selection_inventory_hint() -> bool: