Improve map text readability
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@@ -3506,6 +3506,14 @@ func _check_hover_intent_badges(failures: Array[String]) -> void:
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failures.append("MOVE badge should use a distinct color")
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if scene._target_preview_badge_color("select") == default_color:
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failures.append("SELECT badge should use a distinct color")
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var board_rect: Rect2 = scene._board_rect()
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var edge_badge_rect: Rect2 = scene._target_preview_badge_rect(Vector2i(13, 9))
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if edge_badge_rect.position.x < board_rect.position.x or edge_badge_rect.position.y < board_rect.position.y:
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failures.append("edge target preview badge should stay inside board minimum: %s / %s" % [str(edge_badge_rect), str(board_rect)])
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if edge_badge_rect.end.x > board_rect.end.x or edge_badge_rect.end.y > board_rect.end.y:
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failures.append("edge target preview badge should stay inside board maximum: %s / %s" % [str(edge_badge_rect), str(board_rect)])
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if edge_badge_rect.size.x <= BattleSceneScript.TILE_SIZE:
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failures.append("target preview badge should remain wide enough for Korean tactical text")
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scene.free()
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