Add antidote status cure item
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@@ -94,7 +94,7 @@ $validConditionTypes = @(
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)
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$validTriggers = @("battle_start", "battle_begin", "turn_start", "unit_reaches_tile")
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$validActions = @("log", "dialogue", "set_objective", "spawn_deployment", "spawn_deployments")
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$validEffects = @("heal_hp", "heal_mp")
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$validEffects = @("heal_hp", "heal_mp", "cure_status")
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$validItemKinds = @("weapon", "armor", "accessory", "consumable")
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$validBonusStats = @("hp", "mp", "atk", "def", "int", "agi")
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$validSkillKinds = @("damage", "heal", "support")
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@@ -686,8 +686,16 @@ function Check-Item-Effects() {
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if (-not $validEffects.Contains([string]$effect.type)) {
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Fail "Item $itemId has unknown effect: $($effect.type)"
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}
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if ([int](Get-Prop $effect "amount" 0) -le 0) {
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Fail "Item $itemId effect $($effect.type) must have positive amount."
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$effectType = [string]$effect.type
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if ($effectType -eq "heal_hp" -or $effectType -eq "heal_mp") {
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if ([int](Get-Prop $effect "amount" 0) -le 0) {
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Fail "Item $itemId effect $effectType must have positive amount."
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}
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} elseif ($effectType -eq "cure_status") {
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$status = [string](Get-Prop $effect "status" "")
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if ([string]::IsNullOrWhiteSpace($status) -or -not ($status -match '^[a-z0-9_]+$')) {
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Fail "Item $itemId cure_status effect must have a stable status."
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}
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}
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}
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}
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