Antique global battle language
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@@ -27,7 +27,7 @@ func _init() -> void:
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"joined_officers": ["dian_wei"],
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"left_officers": [],
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"progression_events": [
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{"type": "level_up", "name": "Cao Cao", "to_level": 2}
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{"type": "level_up", "name": "조조", "to_level": 2}
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],
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"next_scenario_id": "002_sishui_gate",
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"next_scenario_title": "사수관 선봉전",
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@@ -36,10 +36,10 @@ func _init() -> void:
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}
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var result_text: String = scene._format_battle_result_summary()
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_check_contains(failures, "reward section", result_text, "전리품")
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_check_contains(failures, "gold reward", result_text, "군자금 +100")
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_check_contains(failures, "item reward", result_text, "콩 x2")
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_check_contains(failures, "gold reward", result_text, "군자금 +100냥")
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_check_contains(failures, "item reward", result_text, "콩 2점")
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_check_contains(failures, "roster section", result_text, "합류: 전위")
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_check_contains(failures, "growth section", result_text, "Cao Cao Lv.2")
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_check_contains(failures, "growth section", result_text, "조조 품계 2")
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_check_contains(failures, "campaign section", result_text, "다음 행군: 사수관 선봉전")
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_check_contains(failures, "next camp section", result_text, "다음 군막")
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_check_contains(failures, "next camp location", result_text, "사수관, 초평 원년")
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@@ -103,7 +103,7 @@ func _init() -> void:
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"items": ["war_axe"],
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"join_officers": ["dian_wei"]
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})
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_check_contains(failures, "choice gold", choice_text, "+50G")
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_check_contains(failures, "choice gold", choice_text, "+50냥")
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_check_contains(failures, "choice item", choice_text, "전부")
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_check_contains(failures, "choice join", choice_text, "합류 전위")
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