Antique global battle language

This commit is contained in:
2026-06-19 08:44:18 +09:00
parent c98064c528
commit b73fa6adbf
17 changed files with 317 additions and 267 deletions

View File

@@ -38,15 +38,15 @@ func _check_priority_action(state, failures: Array[String]) -> void:
"type": "set_ai_target_priority",
"unit_id": "xiahou_dun",
"priority": 9,
"text": "Xiahou Dun draws the enemy's focus."
"text": "하후돈에게 적 시선이 몰립니다."
})
var target: Dictionary = state.get_unit("xiahou_dun")
if int(target.get("ai_target_priority", 0)) != 9:
failures.append("AI target priority did not update on event action")
if not logs.has("Xiahou Dun draws the enemy's focus."):
if not logs.has("하후돈에게 적 시선이 몰립니다."):
failures.append("AI priority event log missing")
if not _feedback_has(feedback, "xiahou_dun", "TARGET", "priority"):
if not _feedback_has(feedback, "xiahou_dun", "標的", "priority"):
failures.append("AI priority feedback missing")