Antique global battle language
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@@ -38,15 +38,15 @@ func _check_priority_action(state, failures: Array[String]) -> void:
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"type": "set_ai_target_priority",
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"unit_id": "xiahou_dun",
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"priority": 9,
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"text": "Xiahou Dun draws the enemy's focus."
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"text": "하후돈에게 적 시선이 몰립니다."
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})
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var target: Dictionary = state.get_unit("xiahou_dun")
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if int(target.get("ai_target_priority", 0)) != 9:
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failures.append("AI target priority did not update on event action")
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if not logs.has("Xiahou Dun draws the enemy's focus."):
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if not logs.has("하후돈에게 적 시선이 몰립니다."):
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failures.append("AI priority event log missing")
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if not _feedback_has(feedback, "xiahou_dun", "TARGET", "priority"):
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if not _feedback_has(feedback, "xiahou_dun", "標的", "priority"):
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failures.append("AI priority feedback missing")
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