From b64a6625d69f92c57f16f416d8b3d6746ade9317 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 01:20:06 +0900 Subject: [PATCH] Add Fancheng relief scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/045_fancheng_relief.json | 366 ++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 379 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/045_fancheng_relief.json diff --git a/README.md b/README.md index a2e855d..56d829d 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Forty-four campaign scenarios. +- Forty-five campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -65,6 +65,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Ruxu Advance consumes the Hanzhong Settlement branch flags and opens Ruxu bank or Sun Quan river-line follow-up choices. - Ruxu River Line consumes the Ruxu Advance branch flags and introduces water-move enemy boats along the riverbank. - Ruxu Crossing consumes the Ruxu River Line branch flags and turns Ruxu toward an eastern crossing base or Fancheng relief. +- Fancheng Relief consumes the Ruxu Crossing branch flags and uses a protected Fancheng messenger defense objective. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index cbd97fb..50fd968 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -223,6 +223,11 @@ "id": "044_ruxu_crossing", "title": "Ruxu Crossing", "path": "res://data/scenarios/044_ruxu_crossing.json" + }, + { + "id": "045_fancheng_relief", + "title": "Fancheng Relief", + "path": "res://data/scenarios/045_fancheng_relief.json" } ] } diff --git a/data/scenarios/045_fancheng_relief.json b/data/scenarios/045_fancheng_relief.json new file mode 100644 index 0000000..eda1403 --- /dev/null +++ b/data/scenarios/045_fancheng_relief.json @@ -0,0 +1,366 @@ +{ + "id": "045_fancheng_relief", + "name": "Fancheng Relief", + "objectives": { + "victory": "Reach Fancheng's outer gate with Cao Cao, then defeat Guan Yu's vanguard.", + "defeat": "Cao Cao or the Fancheng messenger is defeated, or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "fancheng_gate_relieved" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "any_unit_defeated", "unit_ids": ["fancheng_messenger_ch45"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Fancheng Relief", + "location": "Fancheng, Han River, 219 CE", + "lines": [ + "Ruxu's campaign has ended, but urgent word from the north says Cao Ren is locked inside Fancheng under Guan Yu's pressure.", + "Cao Cao's relief column must reach the outer gate before the Jingzhou vanguard turns the siege into a breach." + ], + "conditional_lines": [ + { + "campaign_flags": { "secured_ruxu_crossing": true }, + "lines": [ + "Securing the Ruxu crossing leaves a steadier eastern base, letting Cao Cao pull relief supplies north without abandoning the river front." + ] + }, + { + "campaign_flags": { "prepared_fancheng_relief": true }, + "lines": [ + "Preparing Fancheng relief early puts Cao Cao on the road quickly, but Guan Yu's scouts have already tightened the ring around Cao Ren." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "secured_ruxu_crossing": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "prepared_fancheng_relief": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"], + "required_units": ["fancheng_messenger_ch45"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGGHHGGGGGGHHGGGG", + "GGFFHHGGRRGGHHFFGG", + "GGRRRRRRRRRRRRFFGG", + "GGGFGHGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGHHGGGRRGFFGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch45", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch45", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch45", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch45", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch45", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch45", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "fancheng_messenger_ch45", + "name": "Fancheng Messenger", + "class_id": "infantry", + "team": "player", + "level": 32, + "controllable": false, + "persist_progression": false, + "ai_target_priority": 8, + "pos": [3, 4], + "base": { "hp": 118, "mp": 4, "atk": 18, "def": 28, "int": 18, "agi": 18 } + }, + { + "unit_id": "guan_yu_vanguard_commander", + "name": "Guan Yu Vanguard Commander", + "class_id": "commander", + "team": "enemy", + "level": 42, + "pos": [14, 4], + "base": { "hp": 140, "mp": 62, "atk": 43, "def": 35, "int": 35, "agi": 23 } + }, + { + "unit_id": "jingzhou_siege_captain", + "name": "Jingzhou Siege Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 42, + "pos": [12, 4], + "base": { "hp": 116, "atk": 43, "def": 36 } + }, + { + "unit_id": "han_river_champion", + "name": "Han River Champion", + "class_id": "champion", + "team": "enemy", + "level": 42, + "pos": [15, 3], + "base": { "hp": 144, "mp": 12, "atk": 45, "def": 32, "int": 13, "agi": 28 } + }, + { + "unit_id": "jingzhou_flood_advisor", + "name": "Jingzhou Flood Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 42, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 104, "mp": 88, "atk": 8, "def": 23, "int": 45, "agi": 21 } + }, + { + "unit_id": "fancheng_siege_spear_north", + "name": "Fancheng Siege Spear", + "class_id": "infantry", + "team": "enemy", + "level": 42, + "pos": [12, 3], + "base": { "hp": 106, "atk": 43, "def": 33 } + }, + { + "unit_id": "fancheng_siege_spear_south", + "name": "Fancheng Siege Spear", + "class_id": "infantry", + "team": "enemy", + "level": 42, + "pos": [12, 5], + "base": { "hp": 106, "atk": 43, "def": 33 } + }, + { + "unit_id": "jingzhou_gate_marksman", + "name": "Jingzhou Gate Marksman", + "class_id": "marksman", + "team": "enemy", + "level": 42, + "pos": [13, 2], + "base": { "hp": 98, "atk": 44, "def": 19, "agi": 31 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Cao Ren holds Fancheng's outer gate while Guan Yu's vanguard presses the siege line." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "Fancheng still stands, but every drum outside the gate is louder than the last." }, + { "speaker": "Guo Jia", "text": "A gate under siege is a clock. We must break the hand before it reaches the hour." }, + { "speaker": "Cao Cao", "text": "Protect the messenger and relieve the gate. Cao Ren does not fall while I still command the road." } + ] + } + ] + }, + { + "id": "secured_ruxu_supports_relief", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_ruxu_crossing": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "Ruxu's secured crossing sent grain north behind us. The relief column will not starve before the gate." }, + { "speaker": "Cao Cao", "text": "Then Fancheng receives both food and steel." } + ] + } + ] + }, + { + "id": "prepared_relief_tightens_siege", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "prepared_fancheng_relief": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Guan Yu Vanguard Commander", "text": "Cao Cao came north quickly. Tighten the ring before his column reaches Cao Ren." }, + { "speaker": "Zhang He", "text": "They saw our haste and answered with pressure. Good. The road will choose the stronger answer." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "jingzhou_ring_riders", + "name": "Jingzhou Ring Riders", + "class_id": "cavalry", + "team": "enemy", + "level": 42, + "pos": [16, 3], + "base": { "hp": 96, "atk": 39, "def": 23, "agi": 29 } + } + } + ] + }, + { + "id": "turn_4_gate_pressure", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Jingzhou Flood Advisor", "text": "Keep Cao Ren behind the gate and make the relief column fight uphill through fear." }, + { "speaker": "Cao Ren", "text": "Fancheng has not opened its gate to fear yet." } + ] + } + ] + }, + { + "id": "fancheng_gate_relieved", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [9, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "Fancheng's outer gate is relieved. Defeat Guan Yu's vanguard.", + "defeat": "Cao Cao or the Fancheng messenger is defeated, or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "Cao Ren, open only enough for my banner. The siege line breaks here." }, + { "speaker": "Guan Yu Vanguard Commander", "text": "Then break his banner before the gate breathes." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "guan_yu_inner_spear", + "name": "Guan Yu Inner Spear", + "class_id": "guard_captain", + "team": "enemy", + "level": 42, + "pos": [16, 4], + "base": { "hp": 114, "atk": 43, "def": 36 } + }, + { + "unit_id": "han_river_arrow_screen", + "name": "Han River Arrow Screen", + "class_id": "archer", + "team": "enemy", + "level": 42, + "pos": [16, 5], + "base": { "hp": 90, "atk": 42, "def": 16, "agi": 30 } + } + ] + } + ] + }, + { + "id": "turn_9_relief_arrives", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Dun", "text": "The siege line is splitting. Cao Ren's gate is still ours." }, + { "speaker": "Cao Cao", "text": "Then make the enemy remember which side of the gate survived." } + ] + } + ] + } + ], + "rewards": { + "gold": 8800, + "items": ["bean", "wine", "war_drum"] + }, + "post_battle_dialogue": [ + { "speaker": "Cao Ren", "text": "Fancheng stands. Another day inside those walls and the gate would have begun speaking for the enemy." }, + { "speaker": "Guo Jia", "text": "The siege is broken, but Guan Yu's supply road still feeds his courage." }, + { "speaker": "Cao Cao", "text": "Then choose whether Fancheng becomes a wall we strengthen or a blade we push toward Jingzhou." } + ], + "post_battle_choices": [ + { + "id": "reinforce_fancheng", + "label": "Reinforce Fancheng", + "description": "Cao Cao reinforces Fancheng so the northern gate can withstand another siege.", + "set_flags": { "reinforced_fancheng": true, "struck_jingzhou_supply": false }, + "gold": 1500, + "items": ["imperial_seal"] + }, + { + "id": "strike_jingzhou_supply", + "label": "Strike Supply", + "description": "Cao Cao strikes Guan Yu's Jingzhou supply road before the siege army can reform.", + "set_flags": { "reinforced_fancheng": false, "struck_jingzhou_supply": true }, + "gold": 1300, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index cfb5007..b44180b 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -55,6 +55,7 @@ data/scenarios/041_hanzhong_settlement.json data/scenarios/042_ruxu_advance.json data/scenarios/043_ruxu_river_line.json data/scenarios/044_ruxu_crossing.json +data/scenarios/045_fancheng_relief.json ``` ## Campaign @@ -111,7 +112,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "041_hanzhong_settlement", "title": "Hanzhong Settlement", "path": "res://data/scenarios/041_hanzhong_settlement.json" }, { "id": "042_ruxu_advance", "title": "Ruxu Advance", "path": "res://data/scenarios/042_ruxu_advance.json" }, { "id": "043_ruxu_river_line", "title": "Ruxu River Line", "path": "res://data/scenarios/043_ruxu_river_line.json" }, - { "id": "044_ruxu_crossing", "title": "Ruxu Crossing", "path": "res://data/scenarios/044_ruxu_crossing.json" } + { "id": "044_ruxu_crossing", "title": "Ruxu Crossing", "path": "res://data/scenarios/044_ruxu_crossing.json" }, + { "id": "045_fancheng_relief", "title": "Fancheng Relief", "path": "res://data/scenarios/045_fancheng_relief.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 26722e4..e5836c8 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current forty-four-scenario campaign. +- Next-battle flow exists across the current forty-five-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear forty-four-scenario campaign order exists. +- Linear forty-five-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -104,6 +104,7 @@ - Forty-second-scenario content exists with Ruxu riverbank pressure, Wu vanguard resistance, Hanzhong garrison or Ruxu pivot branch reactions, and Ruxu bank or Sun Quan river-line follow-up flags. - Forty-third-scenario content exists with Ruxu river-line pressure, water-move enemy boats, Ruxu bank or Sun Quan line branch reactions, and Ruxu camp or crossing follow-up flags. - Forty-fourth-scenario content exists with Ruxu crossing pressure, water-move counterboats, camp or forced-crossing branch reactions, and Ruxu base or Fancheng relief follow-up flags. +- Forty-fifth-scenario content exists with Fancheng relief pressure, protected Fancheng messenger defense, Ruxu crossing or Fancheng relief branch reactions, and Fancheng reinforcement or Jingzhou supply follow-up flags. ## Milestone 5: Presentation