Add Jiangling camp and Xiakou bridge
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@@ -1750,6 +1750,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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failures.append("could not load Jiangling Chase data")
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else:
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_check_shop_items_unique(failures, jiangling_state, "027 base")
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var jiangling_conversations: Array = jiangling_state.get_briefing().get("camp_conversations", [])
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if jiangling_conversations.size() != 2:
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failures.append("027 base briefing should expose exactly two camp conversations")
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else:
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_check_camp_conversation(failures, jiangling_conversations[0], "jiangling_storehouse_council", "topic", "")
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_check_camp_conversation(failures, jiangling_conversations[1], "jiangling_zhang_he_granary_road", "officer", "zhang_he")
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var jiangling_merchant := jiangling_state.get_shop_merchant()
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if str(jiangling_merchant.get("name", "")) != "Jiangling Storehouse Sutler":
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failures.append("027 shop should expose Jiangling Storehouse merchant name")
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if (jiangling_merchant.get("lines", []) as Array).size() < 2:
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failures.append("027 shop should expose merchant flavor lines")
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if jiangling_state.get_unit("zhang_he_ch27").is_empty() or not jiangling_state.is_required_deployment("zhang_he_ch27"):
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failures.append("027 should deploy Zhang He as a required officer")
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_check_shop_item_visibility(failures, jiangling_state, "war_drum", false, "027 base")
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@@ -1759,6 +1770,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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if not jiangling_chase_state.load_battle("res://data/scenarios/027_jiangling_chase.json", {}, {}, {"pressed_jiangling_chase": true}, ["zhang_he"]):
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failures.append("could not load Jiangling pressed chase data")
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else:
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var fast_beans: Dictionary = _find_camp_conversation(
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jiangling_chase_state.get_briefing().get("camp_conversations", []),
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"jiangling_fast_column_beans"
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)
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if fast_beans.is_empty():
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failures.append("027 pressed Jiangling chase should expose fast column beans")
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else:
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_check_camp_conversation_effect(failures, fast_beans, "bean", 1)
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if not _find_camp_conversation(
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jiangling_chase_state.get_briefing().get("camp_conversations", []),
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"jiangling_crossing_medicine"
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).is_empty():
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failures.append("027 pressed Jiangling chase should not expose crossing medicine")
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_check_shop_item_visibility(failures, jiangling_chase_state, "war_drum", true, "027 pressed Jiangling chase")
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_check_shop_item_visibility(failures, jiangling_chase_state, "imperial_seal", false, "027 pressed Jiangling chase")
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@@ -1766,6 +1790,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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if not jiangling_crossings_state.load_battle("res://data/scenarios/027_jiangling_chase.json", {}, {}, {"secured_changban_crossings": true}, ["zhang_he"]):
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failures.append("could not load Jiangling secured crossings data")
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else:
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var crossing_medicine: Dictionary = _find_camp_conversation(
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jiangling_crossings_state.get_briefing().get("camp_conversations", []),
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"jiangling_crossing_medicine"
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)
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if crossing_medicine.is_empty():
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failures.append("027 secured Changban crossings should expose crossing medicine")
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else:
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_check_camp_conversation_effect(failures, crossing_medicine, "panacea", 1)
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if not _find_camp_conversation(
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jiangling_crossings_state.get_briefing().get("camp_conversations", []),
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"jiangling_fast_column_beans"
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).is_empty():
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failures.append("027 secured Changban crossings should not expose fast column beans")
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_check_shop_item_visibility(failures, jiangling_crossings_state, "imperial_seal", true, "027 secured Changban crossings")
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_check_shop_item_visibility(failures, jiangling_crossings_state, "war_drum", false, "027 secured Changban crossings")
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@@ -1776,6 +1813,48 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_shop_items_unique(failures, jiangling_old_flags_state, "027 old Changban setup flags")
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_check_shop_item_visibility(failures, jiangling_old_flags_state, "war_drum", false, "027 old Changban setup flags")
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_check_shop_item_visibility(failures, jiangling_old_flags_state, "imperial_seal", false, "027 old Changban setup flags")
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if not _find_camp_conversation(
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jiangling_old_flags_state.get_briefing().get("camp_conversations", []),
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"jiangling_fast_column_beans"
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).is_empty():
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failures.append("027 old Changban setup flags should not expose fast column beans")
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if not _find_camp_conversation(
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jiangling_old_flags_state.get_briefing().get("camp_conversations", []),
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"jiangling_crossing_medicine"
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).is_empty():
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failures.append("027 old Changban setup flags should not expose crossing medicine")
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var xiakou_state = BattleStateScript.new()
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if not xiakou_state.load_battle("res://data/scenarios/028_xiakou_pursuit.json", {}, {}, {}, ["zhang_he"]):
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failures.append("could not load Xiakou Pursuit data")
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else:
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_check_shop_items_unique(failures, xiakou_state, "028 base")
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if xiakou_state.get_unit("zhang_he_ch28").is_empty() or not xiakou_state.is_required_deployment("zhang_he_ch28"):
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failures.append("028 should deploy Zhang He as a required officer")
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_check_shop_item_visibility(failures, xiakou_state, "war_drum", false, "028 base")
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_check_shop_item_visibility(failures, xiakou_state, "imperial_seal", false, "028 base")
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var xiakou_pursuit_state = BattleStateScript.new()
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if not xiakou_pursuit_state.load_battle("res://data/scenarios/028_xiakou_pursuit.json", {}, {}, {"pressed_xiakou_pursuit": true}, ["zhang_he"]):
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failures.append("could not load Xiakou pressed pursuit data")
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else:
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_check_shop_item_visibility(failures, xiakou_pursuit_state, "war_drum", true, "028 pressed Xiakou pursuit")
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_check_shop_item_visibility(failures, xiakou_pursuit_state, "imperial_seal", false, "028 pressed Xiakou pursuit")
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var xiakou_store_state = BattleStateScript.new()
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if not xiakou_store_state.load_battle("res://data/scenarios/028_xiakou_pursuit.json", {}, {}, {"secured_jiangling_storehouses": true}, ["zhang_he"]):
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failures.append("could not load Xiakou secured Jiangling stores data")
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else:
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_check_shop_item_visibility(failures, xiakou_store_state, "imperial_seal", true, "028 secured Jiangling stores")
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_check_shop_item_visibility(failures, xiakou_store_state, "war_drum", false, "028 secured Jiangling stores")
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var xiakou_old_flags_state = BattleStateScript.new()
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if not xiakou_old_flags_state.load_battle("res://data/scenarios/028_xiakou_pursuit.json", {}, {}, {"pressed_jiangling_chase": true, "secured_changban_crossings": true}, ["zhang_he"]):
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failures.append("could not load Xiakou old Jiangling setup flag data")
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else:
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_check_shop_items_unique(failures, xiakou_old_flags_state, "028 old Jiangling setup flags")
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_check_shop_item_visibility(failures, xiakou_old_flags_state, "war_drum", false, "028 old Jiangling setup flags")
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_check_shop_item_visibility(failures, xiakou_old_flags_state, "imperial_seal", false, "028 old Jiangling setup flags")
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for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
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var item := state.get_item_def(item_id)
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