Add briefing campaign header
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## Milestone 1: Playable Battle Prototype
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- Scenario briefing before battle.
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- Scenario briefing before battle with a campaign battle header and objective summary.
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- Select player units.
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- Show move and attack ranges.
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- Show hover tile and unit information.
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## Milestone 3: Scenario Layer
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- Pre-battle briefing exists. Full dialogue scenes are still planned.
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- Pre-battle briefing exists with a campaign battle header and objective summary. Full dialogue scenes are still planned.
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- Scenario events exist for battle start, battle begin, turn start, and movement-triggered map tiles.
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- Mid-battle map/action events have a first action system with movement ambushes.
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- Opening battle dialogue exists through event actions.
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- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings.
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- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items.
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- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
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- Chapter UI and visual novel scenes.
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- Chapter UI and visual novel scenes. Pre-battle briefing now has a first campaign battle header; chapter-aware numbering remains planned once chapter data exists.
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## Milestone 6: Content Expansion
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