Add briefing campaign header

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2026-06-18 03:52:05 +09:00
parent 1b264081ea
commit b280632852
5 changed files with 85 additions and 17 deletions

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## Milestone 1: Playable Battle Prototype
- Scenario briefing before battle.
- Scenario briefing before battle with a campaign battle header and objective summary.
- Select player units.
- Show move and attack ranges.
- Show hover tile and unit information.
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## Milestone 3: Scenario Layer
- Pre-battle briefing exists. Full dialogue scenes are still planned.
- Pre-battle briefing exists with a campaign battle header and objective summary. Full dialogue scenes are still planned.
- Scenario events exist for battle start, battle begin, turn start, and movement-triggered map tiles.
- Mid-battle map/action events have a first action system with movement ambushes.
- Opening battle dialogue exists through event actions.
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- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings.
- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items.
- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
- Chapter UI and visual novel scenes.
- Chapter UI and visual novel scenes. Pre-battle briefing now has a first campaign battle header; chapter-aware numbering remains planned once chapter data exists.
## Milestone 6: Content Expansion