Add briefing campaign header

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2026-06-18 03:52:05 +09:00
parent 1b264081ea
commit b280632852
5 changed files with 85 additions and 17 deletions

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@@ -20,6 +20,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Pre-battle Armory equipment changes save immediately and sync roster equipment plus inventory stock.
- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits.
- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells.
- Pre-battle briefing shows the campaign battle number, location, and victory/defeat summary.
- Escort scenarios can include required, non-controllable protected units.
- Campaign saves joined officers, future deployments can require prior recruitment, and choices can make officers leave.
- Completed saves reconcile officer join/leave rewards on load without replaying gold or items.
@@ -93,7 +94,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Basic battle EXP, level-ups, and core first-tier class promotion routes.
- Victory results summarize saved player level-ups and promotions.
- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, objective updates, and reinforcements.
- Scenario briefing before battle.
- Scenario briefing before battle with a campaign battle header and objective summary.
- Victory rewards and consumed inventory saved into a campaign state.
- Scenario-defined victory and defeat conditions.
- Destination-style victory conditions with objective map markers.