Add briefing campaign header
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@@ -20,6 +20,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Pre-battle Armory equipment changes save immediately and sync roster equipment plus inventory stock.
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- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits.
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- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells.
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- Pre-battle briefing shows the campaign battle number, location, and victory/defeat summary.
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- Escort scenarios can include required, non-controllable protected units.
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- Campaign saves joined officers, future deployments can require prior recruitment, and choices can make officers leave.
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- Completed saves reconcile officer join/leave rewards on load without replaying gold or items.
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@@ -93,7 +94,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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- Victory results summarize saved player level-ups and promotions.
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- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, objective updates, and reinforcements.
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- Scenario briefing before battle.
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- Scenario briefing before battle with a campaign battle header and objective summary.
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- Victory rewards and consumed inventory saved into a campaign state.
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- Scenario-defined victory and defeat conditions.
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- Destination-style victory conditions with objective map markers.
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