Make base unit art transparent

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2026-06-18 19:08:38 +09:00
parent e748db1598
commit b1e32d6fc7
9 changed files with 49 additions and 3 deletions

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@@ -114,7 +114,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Victory and defeat result overlay.
- Dialogue portrait slot with officer default image paths, optional per-line overrides, and speaker-initial fallback.
- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
- Initial AI-generated battlefield, class unit, transparent generic-enemy unit, and item icon assets live under `art/backgrounds`, `art/units`, and `art/items`.
- Initial AI-generated battlefield, transparent class unit, transparent generic-enemy unit, and item icon assets live under `art/backgrounds`, `art/units`, and `art/items`.
- Battle HUD portrait thumbnails show the selected unit, or a hovered unit when nothing is selected.
- Selected and hovered unit focus text shows combat role, movement type, current terrain move cost, terrain bonuses, core stats, and status effects.
- Dialogue lines can place the portrait on the left or right side of an expanded visual-novel-style dialogue panel with progress and previous-line controls.