Add placeholder battle audio
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@@ -103,6 +103,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Campaign completion screen.
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- New campaign save reset.
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- Victory and defeat result overlay.
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- Placeholder menu/battle BGM plus UI, movement, attack, tactic, item, victory, and defeat SFX.
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- Data-driven scenario setup through JSON definitions and deployments.
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## Run
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@@ -111,7 +112,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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2. Open this folder as a Godot project.
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3. Run the project. The main scene is `res://scenes/battle_scene.tscn`.
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Campaign order lives at `res://data/campaign/campaign.json`. Scenarios live under `res://data/scenarios/`, with reusable officers, classes, items, skills, and terrain definitions under `res://data/defs/`.
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Campaign order lives at `res://data/campaign/campaign.json`. Scenarios live under `res://data/scenarios/`, with reusable officers, classes, items, skills, and terrain definitions under `res://data/defs/`. Placeholder BGM and SFX live under `res://audio/`.
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Data files can be checked with `powershell -NoProfile -ExecutionPolicy Bypass -File tools\validate_data.ps1`.
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