Add placeholder battle audio

This commit is contained in:
2026-06-18 03:04:18 +09:00
parent 1857d45b52
commit b0d26530f2
19 changed files with 193 additions and 4 deletions

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@@ -103,6 +103,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Campaign completion screen.
- New campaign save reset.
- Victory and defeat result overlay.
- Placeholder menu/battle BGM plus UI, movement, attack, tactic, item, victory, and defeat SFX.
- Data-driven scenario setup through JSON definitions and deployments.
## Run
@@ -111,7 +112,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
2. Open this folder as a Godot project.
3. Run the project. The main scene is `res://scenes/battle_scene.tscn`.
Campaign order lives at `res://data/campaign/campaign.json`. Scenarios live under `res://data/scenarios/`, with reusable officers, classes, items, skills, and terrain definitions under `res://data/defs/`.
Campaign order lives at `res://data/campaign/campaign.json`. Scenarios live under `res://data/scenarios/`, with reusable officers, classes, items, skills, and terrain definitions under `res://data/defs/`. Placeholder BGM and SFX live under `res://audio/`.
Data files can be checked with `powershell -NoProfile -ExecutionPolicy Bypass -File tools\validate_data.ps1`.