Initial Godot tactical RPG prototype

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2026-06-17 23:06:18 +09:00
commit b08c2ac37e
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data/defs/terrain.json Normal file
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{
"G": {
"id": "plain",
"name": "Plain",
"color": "#6d9e4f",
"defense": 0,
"avoid": 0,
"move_cost": { "foot": 1, "mounted": 1, "archer": 1, "water": 99 }
},
"F": {
"id": "forest",
"name": "Forest",
"color": "#33733a",
"defense": 2,
"avoid": 10,
"move_cost": { "foot": 2, "mounted": 3, "archer": 2, "water": 99 }
},
"H": {
"id": "hill",
"name": "Hill",
"color": "#8c8057",
"defense": 1,
"avoid": 5,
"move_cost": { "foot": 2, "mounted": 3, "archer": 2, "water": 99 }
},
"R": {
"id": "road",
"name": "Road",
"color": "#a38c6b",
"defense": 0,
"avoid": 0,
"move_cost": { "foot": 1, "mounted": 1, "archer": 1, "water": 99 }
},
"W": {
"id": "water",
"name": "Water",
"color": "#2e5c9e",
"defense": 0,
"avoid": 0,
"move_cost": { "foot": 99, "mounted": 99, "archer": 99, "water": 1 }
}
}