Initial Godot tactical RPG prototype
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43
data/defs/terrain.json
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43
data/defs/terrain.json
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{
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"G": {
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"id": "plain",
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"name": "Plain",
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"color": "#6d9e4f",
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"defense": 0,
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"avoid": 0,
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"move_cost": { "foot": 1, "mounted": 1, "archer": 1, "water": 99 }
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},
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"F": {
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"id": "forest",
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"name": "Forest",
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"color": "#33733a",
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"defense": 2,
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"avoid": 10,
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"move_cost": { "foot": 2, "mounted": 3, "archer": 2, "water": 99 }
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},
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"H": {
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"id": "hill",
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"name": "Hill",
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"color": "#8c8057",
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"defense": 1,
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"avoid": 5,
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"move_cost": { "foot": 2, "mounted": 3, "archer": 2, "water": 99 }
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},
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"R": {
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"id": "road",
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"name": "Road",
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"color": "#a38c6b",
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"defense": 0,
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"avoid": 0,
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"move_cost": { "foot": 1, "mounted": 1, "archer": 1, "water": 99 }
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},
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"W": {
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"id": "water",
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"name": "Water",
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"color": "#2e5c9e",
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"defense": 0,
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"avoid": 0,
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"move_cost": { "foot": 99, "mounted": 99, "archer": 99, "water": 1 }
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}
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}
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