Show unit facing on battlefield
This commit is contained in:
@@ -135,6 +135,24 @@ func _check_scene_pixel_facing(failures: Array[String]) -> void:
|
||||
failures.append("pixel facing should use player facing_x")
|
||||
if scene._unit_pixel_facing(enemy) != 1:
|
||||
failures.append("pixel facing should use enemy facing_x")
|
||||
if scene._unit_facing_text(player) != "서쪽":
|
||||
failures.append("unit facing text should localize west-facing units")
|
||||
if scene._unit_facing_text(enemy) != "동쪽":
|
||||
failures.append("unit facing text should localize east-facing units")
|
||||
|
||||
var marker_rect := Rect2(Vector2(12.0, 20.0), Vector2(scene.TILE_SIZE, scene.TILE_SIZE))
|
||||
var left_points: PackedVector2Array = scene._unit_facing_marker_points(marker_rect, player)
|
||||
var right_points: PackedVector2Array = scene._unit_facing_marker_points(marker_rect, enemy)
|
||||
if left_points.size() != 3 or right_points.size() != 3:
|
||||
failures.append("unit facing marker should draw a compact triangular marker")
|
||||
elif left_points[0].x >= left_points[1].x or right_points[0].x <= right_points[1].x:
|
||||
failures.append("unit facing marker should point toward the unit facing: left=%s right=%s" % [str(left_points), str(right_points)])
|
||||
var closed_points: PackedVector2Array = scene._closed_polyline_points(left_points)
|
||||
if closed_points.size() != 4 or closed_points[0] != closed_points[3]:
|
||||
failures.append("unit facing marker outline should close the triangle: %s" % str(closed_points))
|
||||
var marker_color: Color = scene._unit_facing_marker_fill_color(player, Color(0.2, 0.4, 0.8, 1.0))
|
||||
if marker_color.a <= 0.0:
|
||||
failures.append("unit facing marker fill should be visible")
|
||||
|
||||
scene.unit_action_motion_by_unit["cao_cao"] = {
|
||||
"from": Vector2i(4, 3),
|
||||
|
||||
Reference in New Issue
Block a user