From ab90b56f13ff1813a9a9d1579cc35484c349f354 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 01:36:16 +0900 Subject: [PATCH] Add Jing Province settlement scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + .../048_jing_province_settlement.json | 359 ++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 372 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/048_jing_province_settlement.json diff --git a/README.md b/README.md index 4df8265..c0b8ec1 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Forty-seven campaign scenarios. +- Forty-eight campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -68,6 +68,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Fancheng Relief consumes the Ruxu Crossing branch flags and uses a protected Fancheng messenger defense objective. - Jingzhou Supply Line consumes the Fancheng Relief branch flags and cuts Guan Yu's supply road after the siege break. - Maicheng Pursuit consumes the Jingzhou Supply Line branch flags and seals Guan Yu's retreat road toward Maicheng. +- Jing Province Settlement consumes the Maicheng Pursuit branch flags and settles the Jing Province command post before the next court summons. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index 0545fbd..d3160ed 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -238,6 +238,11 @@ "id": "047_maicheng_pursuit", "title": "Maicheng Pursuit", "path": "res://data/scenarios/047_maicheng_pursuit.json" + }, + { + "id": "048_jing_province_settlement", + "title": "Jing Province Settlement", + "path": "res://data/scenarios/048_jing_province_settlement.json" } ] } diff --git a/data/scenarios/048_jing_province_settlement.json b/data/scenarios/048_jing_province_settlement.json new file mode 100644 index 0000000..cbb2e0d --- /dev/null +++ b/data/scenarios/048_jing_province_settlement.json @@ -0,0 +1,359 @@ +{ + "id": "048_jing_province_settlement", + "name": "Jing Province Settlement", + "objectives": { + "victory": "Reach the Jing Province command post with Cao Cao, then defeat the remaining guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "jing_command_post_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Jing Province Settlement", + "location": "Jing Province Command Road, 219 CE", + "lines": [ + "The Maicheng road has been sealed, but the province still shakes with scattered banners, wary towns, and soldiers who do not yet know which lord commands the morning.", + "Cao Cao advances on the command post to settle the front before Jing Province becomes a struggle of small fires." + ], + "conditional_lines": [ + { + "campaign_flags": { "coordinated_wu_encirclement": true }, + "lines": [ + "Coordinating with Wu pressure tightens the encirclement, though every allied banner also watches where Wei will stand after victory." + ] + }, + { + "campaign_flags": { "secured_xiangfan_front": true }, + "lines": [ + "Securing the Xiangfan front gives Cao Cao a steadier northern base, but Jing Province remnants gather before the command post can change hands." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "coordinated_wu_encirclement": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "secured_xiangfan_front": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGGHHGGGGGGHHGGGG", + "GGFFHHGGRRGGHHFFGG", + "GGRRRRGGFFGGRRRRGG", + "GGGFGHGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGHHGGGRRGFFGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch48", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch48", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch48", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch48", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch48", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch48", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch48", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "jing_province_remnant_commander", + "name": "Jing Province Remnant Commander", + "class_id": "commander", + "team": "enemy", + "level": 45, + "pos": [14, 4], + "base": { "hp": 154, "mp": 70, "atk": 48, "def": 39, "int": 37, "agi": 25 } + }, + { + "unit_id": "jing_command_post_captain", + "name": "Command Post Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 45, + "pos": [12, 4], + "base": { "hp": 124, "atk": 47, "def": 40 } + }, + { + "unit_id": "jing_province_oath_keeper", + "name": "Jing Province Oath Keeper", + "class_id": "champion", + "team": "enemy", + "level": 45, + "pos": [15, 3], + "base": { "hp": 152, "mp": 12, "atk": 49, "def": 35, "int": 13, "agi": 31 } + }, + { + "unit_id": "jing_settlement_advisor", + "name": "Jing Settlement Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 45, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 110, "mp": 94, "atk": 8, "def": 26, "int": 48, "agi": 23 } + }, + { + "unit_id": "jing_remnant_spear_north", + "name": "Jing Remnant Spear", + "class_id": "infantry", + "team": "enemy", + "level": 45, + "pos": [12, 3], + "base": { "hp": 112, "atk": 46, "def": 36 } + }, + { + "unit_id": "jing_remnant_spear_south", + "name": "Jing Remnant Spear", + "class_id": "infantry", + "team": "enemy", + "level": 45, + "pos": [12, 5], + "base": { "hp": 112, "atk": 46, "def": 36 } + }, + { + "unit_id": "jing_command_marksman", + "name": "Jing Command Marksman", + "class_id": "marksman", + "team": "enemy", + "level": 45, + "pos": [13, 2], + "base": { "hp": 104, "atk": 47, "def": 22, "agi": 34 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Cao Cao advances on the Jing Province command post while scattered remnants rally for one last settlement fight." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "The siege is gone, yet the province is still full of men waiting to see which banner survives." }, + { "speaker": "Guo Jia", "text": "A province after battle is like a bowstring after release. Touch it carelessly and it still snaps." }, + { "speaker": "Cao Cao", "text": "Then we settle the command post before fear chooses its own lord." } + ] + } + ] + }, + { + "id": "wu_encirclement_tightens", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "coordinated_wu_encirclement": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Guo Jia", "text": "Wu pressure seals the outer roads. The remnants before us have fewer exits than they believe." }, + { "speaker": "Cao Cao", "text": "Then finish quickly, and let every watcher learn who set the order." } + ] + } + ] + }, + { + "id": "xiangfan_front_draws_breakout", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "secured_xiangfan_front": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Jing Province Remnant Commander", "text": "Xiangfan is sealed behind us. Break through Cao Cao's flank before the command post bends." }, + { "speaker": "Cao Ren", "text": "They know the northern road is gone, so they will spend their strength in front of us." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "jing_breakout_riders", + "name": "Jing Breakout Riders", + "class_id": "cavalry", + "team": "enemy", + "level": 45, + "pos": [16, 3], + "base": { "hp": 102, "atk": 42, "def": 26, "agi": 32 } + } + } + ] + }, + { + "id": "turn_4_command_post_pressure", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Jing Settlement Advisor", "text": "Hold the command post. If Wei takes the seal table, every garrison will decide the war is already over." }, + { "speaker": "Zhang He", "text": "Then the table is worth more than the gate." } + ] + } + ] + }, + { + "id": "jing_command_post_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The Jing Province command post is reached. Defeat the remaining guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This command post now answers to Wei. Remove the guard that still argues." }, + { "speaker": "Jing Province Remnant Commander", "text": "A province is not settled while a single blade remembers its old oath." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "jing_command_inner_guard", + "name": "Jing Command Inner Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 45, + "pos": [16, 4], + "base": { "hp": 120, "atk": 46, "def": 39 } + }, + { + "unit_id": "jing_command_arrow_screen", + "name": "Jing Command Arrow Screen", + "class_id": "archer", + "team": "enemy", + "level": 45, + "pos": [16, 5], + "base": { "hp": 96, "atk": 45, "def": 19, "agi": 33 } + } + ] + } + ] + }, + { + "id": "turn_9_settlement_nears", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "Their banners are folding around the command post. Jing Province is running out of places to resist." }, + { "speaker": "Cao Cao", "text": "Then let the last place fall with discipline." } + ] + } + ] + } + ], + "rewards": { + "gold": 9400, + "items": ["bean", "wine", "imperial_seal"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "Jing Province is settled for now. Roads, storehouses, and frightened towns all look toward Wei's command." }, + { "speaker": "Cao Ren", "text": "We can stabilize the new province, or answer the summons from Luoyang while the front still obeys." }, + { "speaker": "Cao Cao", "text": "A province won is a promise to hold it. A summons ignored is also a choice. Decide which duty speaks first." } + ], + "post_battle_choices": [ + { + "id": "stabilize_jing_province", + "label": "Stabilize Jing", + "description": "Cao Cao stabilizes Jing Province before turning away from the newly settled front.", + "set_flags": { "stabilized_jing_province": true, "answered_luoyang_summons": false }, + "gold": 1650, + "items": ["imperial_seal"] + }, + { + "id": "answer_luoyang_summons", + "label": "Answer Luoyang", + "description": "Cao Cao answers Luoyang's summons while the newly settled front is still fresh.", + "set_flags": { "stabilized_jing_province": false, "answered_luoyang_summons": true }, + "gold": 1450, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index 980d296..fc9cad9 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -58,6 +58,7 @@ data/scenarios/044_ruxu_crossing.json data/scenarios/045_fancheng_relief.json data/scenarios/046_jingzhou_supply_line.json data/scenarios/047_maicheng_pursuit.json +data/scenarios/048_jing_province_settlement.json ``` ## Campaign @@ -117,7 +118,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "044_ruxu_crossing", "title": "Ruxu Crossing", "path": "res://data/scenarios/044_ruxu_crossing.json" }, { "id": "045_fancheng_relief", "title": "Fancheng Relief", "path": "res://data/scenarios/045_fancheng_relief.json" }, { "id": "046_jingzhou_supply_line", "title": "Jingzhou Supply Line", "path": "res://data/scenarios/046_jingzhou_supply_line.json" }, - { "id": "047_maicheng_pursuit", "title": "Maicheng Pursuit", "path": "res://data/scenarios/047_maicheng_pursuit.json" } + { "id": "047_maicheng_pursuit", "title": "Maicheng Pursuit", "path": "res://data/scenarios/047_maicheng_pursuit.json" }, + { "id": "048_jing_province_settlement", "title": "Jing Province Settlement", "path": "res://data/scenarios/048_jing_province_settlement.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index b886eb6..1d6b0ef 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current forty-seven-scenario campaign. +- Next-battle flow exists across the current forty-eight-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear forty-seven-scenario campaign order exists. +- Linear forty-eight-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -107,6 +107,7 @@ - Forty-fifth-scenario content exists with Fancheng relief pressure, protected Fancheng messenger defense, Ruxu crossing or Fancheng relief branch reactions, and Fancheng reinforcement or Jingzhou supply follow-up flags. - Forty-sixth-scenario content exists with Jingzhou supply-line pressure, Guan Yu rearguard resistance, Fancheng reinforcement or supply-strike branch reactions, and Fancheng line or rearguard pursuit follow-up flags. - Forty-seventh-scenario content exists with Maicheng pursuit pressure, Guan Yu's retreat guard, Fancheng-line or rearguard-pursuit branch reactions, and Wu encirclement or Xiangfan front follow-up flags. +- Forty-eighth-scenario content exists with Jing Province settlement pressure, command-post remnants, Wu encirclement or Xiangfan front branch reactions, and Jing stabilization or Luoyang summons follow-up flags. ## Milestone 5: Presentation