Antique Dingtao briefing flow
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@@ -418,7 +418,7 @@ func _check_dingtao_branch_camp_conversations(failures: Array[String]) -> void:
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if not base_scene._camp_conversation_by_id(DINGTAO_PRESSED_CONVERSATION_ID).is_empty():
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failures.append("Dingtao pressed supplies should be hidden without pressed flag")
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var merchant: Dictionary = base_scene.state.get_shop_merchant()
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if str(merchant.get("name", "")) != "Dingtao Field Sutler":
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if str(merchant.get("name", "")) != "정도 야상":
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failures.append("Dingtao shop merchant name should be present")
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var merchant_lines: Array = merchant.get("lines", [])
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if merchant_lines.size() < 2:
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@@ -30,6 +30,11 @@ const SCENARIO_BACKGROUNDS := [
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"background_path": "res://art/backgrounds/puyang_raid_camp.png",
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"label": "005 Puyang raid camp background"
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},
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{
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"scenario_path": "res://data/scenarios/006_dingtao_counterattack.json",
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"background_path": "res://art/backgrounds/qingzhou_village_road.png",
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"label": "006 Dingtao field background"
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},
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{
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"scenario_path": "res://data/scenarios/008_wan_castle_escape.json",
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"background_path": "res://art/backgrounds/wan_castle_escape.png",
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@@ -270,7 +275,7 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_camp_conversation(failures, dingtao_conversations[0], "dingtao_countercharge_council", "officer", "cao_cao")
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_check_camp_conversation(failures, dingtao_conversations[1], "dingtao_dian_wei_roadblock", "officer", "dian_wei")
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var dingtao_merchant := dingtao_state.get_shop_merchant()
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if str(dingtao_merchant.get("name", "")) != "Dingtao Field Sutler":
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if str(dingtao_merchant.get("name", "")) != "정도 야상":
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failures.append("006 shop should expose Dingtao merchant name")
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if (dingtao_merchant.get("lines", []) as Array).size() < 2:
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failures.append("006 shop should expose merchant flavor lines")
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@@ -2552,7 +2557,7 @@ func _check_scene_texture_loading(failures: Array[String]) -> void:
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if not merchant_notice.contains("군막 상인") or not merchant_notice.contains("길가의 물자"):
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failures.append("shop merchant notice should include name and flavor lines")
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var camp_overview := scene._format_briefing_camp_overview_text(scene.state.get_briefing(), false)
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for expected in ["영천, 중평 원년", "군자금 0G", "군막 회의 · 3건", "보급 대기 1건", "군상 물품 · 2종", "출진 명부 2/2", "진형 배치 4칸", "병장고 비축"]:
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for expected in ["영천, 중평 원년", "군자금 0냥", "군막 회의 · 3건", "보급 대기 1건", "군상 물품 · 2종", "출진 명부 2명 중 2명", "진형 배치 4칸", "병장고 비축"]:
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if not camp_overview.contains(expected):
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failures.append("camp overview should include %s: %s" % [expected, camp_overview])
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var bean: Dictionary = scene.state.get_item_def("bean")
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