Add event AI target priority shifts

This commit is contained in:
2026-06-18 14:40:05 +09:00
parent 0c0a49ad57
commit a2ecef7624
10 changed files with 193 additions and 11 deletions

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@@ -9,7 +9,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Grid movement.
- Unit selection.
- Move, attack, wait, end turn.
- Enemy AI with movement, damage-aware physical attacks, multiple MP tactic choices, and scenario target priorities.
- Enemy AI with movement, damage-aware physical attacks, multiple MP tactic choices, and scenario target priorities that events can retune mid-battle.
- Hover tile and unit info with class, movement type, AGI, movement, range, and equipped gear.
- Enemy threat range overlay with tile-level threat source, physical damage hints, and hostile tactic hints.
- Damage forecast for selected-unit attacks.
@@ -98,7 +98,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Scenario post-battle dialogue can play before the victory result panel.
- Basic battle EXP, level-ups, and core first-tier class promotion routes.
- Victory results split rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.
- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, unit-defeat reactions, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, and scripted unit withdrawals.
- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, unit-defeat reactions, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, scripted unit withdrawals, and AI target-priority shifts.
- Scenario briefing before battle with a campaign battle header and objective summary.
- Victory rewards and consumed inventory saved into a campaign state.
- Scenario-defined victory and defeat conditions.