Add event AI target priority shifts
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@@ -9,7 +9,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Grid movement.
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- Unit selection.
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- Move, attack, wait, end turn.
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- Enemy AI with movement, damage-aware physical attacks, multiple MP tactic choices, and scenario target priorities.
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- Enemy AI with movement, damage-aware physical attacks, multiple MP tactic choices, and scenario target priorities that events can retune mid-battle.
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- Hover tile and unit info with class, movement type, AGI, movement, range, and equipped gear.
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- Enemy threat range overlay with tile-level threat source, physical damage hints, and hostile tactic hints.
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- Damage forecast for selected-unit attacks.
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@@ -98,7 +98,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Scenario post-battle dialogue can play before the victory result panel.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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- Victory results split rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.
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- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, unit-defeat reactions, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, and scripted unit withdrawals.
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- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, unit-defeat reactions, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, scripted unit withdrawals, and AI target-priority shifts.
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- Scenario briefing before battle with a campaign battle header and objective summary.
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- Victory rewards and consumed inventory saved into a campaign state.
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- Scenario-defined victory and defeat conditions.
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