Make item icons transparent

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2026-06-18 19:32:36 +09:00
parent b1e32d6fc7
commit 9daad0e539
12 changed files with 56 additions and 7 deletions

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@@ -134,7 +134,7 @@
## Milestone 5: Presentation
- Portrait and art pipeline. Officer definitions can provide default portrait paths, classes can provide board `sprite` paths, items can provide `icon` paths, scenarios can provide map `background` paths, and the first generated officer portraits, unit sprites, item icons, and battlefield background are in `art/`.
- Portrait and art pipeline. Officer definitions can provide default portrait paths, classes can provide board `sprite` paths, items can provide transparent `icon` cutout paths, scenarios can provide map `background` paths, and the first generated officer portraits, unit sprites, item icons, and battlefield background are in `art/`.
- Unit sprites and animations. Board movement now has a short slide animation, attacks request class-specific motion profiles for infantry, archers, cavalry, command units, and heavy warrior/bandit units, and board units show class sprite tokens, team rings, class badges, low-HP warning rings, and small status pips for active support, debuff, poison, seal, snare, and disarm effects, with HUD summaries showing remaining phases.
- Battlefield presentation. Maps can draw a high-resolution background under translucent terrain overlays, with terrain-specific detail patterns, connected road segments, shoreline/castle/forest/hill edge blends, and generic-enemy token marks.
- Battle HUD presentation. Selected and hovered units now summarize battlefield role, movement type, current terrain move cost, defense/avoid bonuses, core stats, status effects, and gear so class identity reads alongside the visual tokens.