Make item icons transparent

This commit is contained in:
2026-06-18 19:32:36 +09:00
parent b1e32d6fc7
commit 9daad0e539
12 changed files with 56 additions and 7 deletions

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@@ -114,7 +114,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Victory and defeat result overlay.
- Dialogue portrait slot with officer default image paths, optional per-line overrides, and speaker-initial fallback.
- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
- Initial AI-generated battlefield, transparent class unit, transparent generic-enemy unit, and item icon assets live under `art/backgrounds`, `art/units`, and `art/items`.
- Initial AI-generated battlefield, transparent class unit, transparent generic-enemy unit, and transparent item icon assets live under `art/backgrounds`, `art/units`, and `art/items`.
- Battle HUD portrait thumbnails show the selected unit, or a hovered unit when nothing is selected.
- Selected and hovered unit focus text shows combat role, movement type, current terrain move cost, terrain bonuses, core stats, and status effects.
- Dialogue lines can place the portrait on the left or right side of an expanded visual-novel-style dialogue panel with progress and previous-line controls.
@@ -135,7 +135,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
Campaign order and chapter ranges live at `res://data/campaign/campaign.json`. Scenarios live under `res://data/scenarios/`, with reusable officers, classes, items, skills, and terrain definitions under `res://data/defs/`. Generated visual assets live under `res://art/portraits/`, `res://art/units/`, `res://art/items/`, and `res://art/backgrounds/`. Placeholder BGM and SFX live under `res://audio/`.
Data files can be checked with `powershell -NoProfile -ExecutionPolicy Bypass -File tools\validate_data.ps1`.
Data files and item icon cutouts can be checked with `powershell -NoProfile -ExecutionPolicy Bypass -File tools\validate_data.ps1`.
Godot 4.6 migration readiness can be checked with `powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readiness.ps1`. The migration checklist lives in `docs/GODOT_4_6_MIGRATION.md`.