From 9cfd245cfb84481f27cc23cfd3db759b9541a615 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 02:19:14 +0900 Subject: [PATCH] Add Jianye command scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/058_jianye_command.json | 363 +++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 376 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/058_jianye_command.json diff --git a/README.md b/README.md index 66a1f2b..b8f675d 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Fifty-seven campaign scenarios. +- Fifty-eight campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -78,6 +78,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Jianye Gate consumes the Wu Counterstroke branch flags and breaks the outer gate line toward a secured gate road or forced capital sortie. - Jianye Sortie consumes the Jianye Gate branch flags and contains the capital sortie toward a held siege road or inner-city pressure. - Inner Jianye consumes the Jianye Sortie branch flags and opens the inner city toward a secured road or forced Wu last stand. +- Jianye Command consumes the Inner Jianye branch flags and breaks the command district toward secured city order or forced Wu surrender. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index aa7e6e0..d2a8928 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -288,6 +288,11 @@ "id": "057_inner_jianye", "title": "Inner Jianye", "path": "res://data/scenarios/057_inner_jianye.json" + }, + { + "id": "058_jianye_command", + "title": "Jianye Command", + "path": "res://data/scenarios/058_jianye_command.json" } ] } diff --git a/data/scenarios/058_jianye_command.json b/data/scenarios/058_jianye_command.json new file mode 100644 index 0000000..a9e3f05 --- /dev/null +++ b/data/scenarios/058_jianye_command.json @@ -0,0 +1,363 @@ +{ + "id": "058_jianye_command", + "name": "Jianye Command", + "objectives": { + "victory": "Reach the Jianye command line with Cao Cao, then defeat the Wu command guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "jianye_command_line_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Jianye Command", + "location": "Command District Road, Jianye, Eastern Front, 220 CE", + "lines": [ + "Inner Jianye has opened under Wei pressure, and Wu's command district now gathers the city's remaining officers, boats, and reserve spears.", + "Cao Cao advances to break the command road and decide whether Jianye is secured by order or forced toward surrender." + ], + "conditional_lines": [ + { + "campaign_flags": { "secured_inner_jianye": true }, + "lines": [ + "Securing inner Jianye gives Wei mapped streets, guarded crossings, and a clear approach to the command district." + ] + }, + { + "campaign_flags": { "forced_wu_last_stand": true }, + "lines": [ + "Forcing Wu's last stand brings the command guard forward, but every remaining defender now knows there is little city left behind them." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "secured_inner_jianye": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "forced_wu_last_stand": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "WWWWWWWWWWWWWWWWWW", + "WGGGFFWWRRWWFFGGGW", + "GGGGWWGGGGRRGGGGGG", + "GGFFWWGGRRRRGFFGGG", + "RRRRRRRRRRRRRRRRRR", + "GGFFWWGGRRRRGFFGGG", + "GGGGWWGGGGRRGGGGGG", + "GHHHWWGFFFGGFFFGGG", + "GHHHWWGGGGHHHGGGGG", + "GGGGWWGGGGHHHFFGGG", + "WWWWWWWWWWWWWWWWWW" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch58", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch58", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch58", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch58", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch58", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch58", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch58", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "jianye_command_guard", + "name": "Jianye Command Guard", + "class_id": "commander", + "team": "enemy", + "level": 55, + "pos": [14, 4], + "base": { "hp": 186, "mp": 90, "atk": 58, "def": 49, "int": 47, "agi": 34 } + }, + { + "unit_id": "command_district_captain", + "name": "Command District Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 55, + "pos": [12, 4], + "base": { "hp": 144, "atk": 57, "def": 50 } + }, + { + "unit_id": "wu_command_canal_boat", + "name": "Wu Command Canal Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 55, + "pos": [4, 3], + "base": { "hp": 172, "mp": 12, "atk": 59, "def": 45, "int": 16, "agi": 41 } + }, + { + "unit_id": "jianye_command_advisor", + "name": "Jianye Command Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 55, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 130, "mp": 114, "atk": 8, "def": 36, "int": 58, "agi": 31 } + }, + { + "unit_id": "command_district_spear_north", + "name": "Command District Spear", + "class_id": "infantry", + "team": "enemy", + "level": 55, + "pos": [12, 3], + "base": { "hp": 132, "atk": 56, "def": 46 } + }, + { + "unit_id": "command_district_spear_south", + "name": "Command District Spear", + "class_id": "infantry", + "team": "enemy", + "level": 55, + "pos": [12, 5], + "base": { "hp": 132, "atk": 56, "def": 46 } + }, + { + "unit_id": "command_district_arrow_boat", + "name": "Command District Arrow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 55, + "pos": [5, 5], + "base": { "hp": 124, "atk": 57, "def": 32, "agi": 44 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Wei advances toward Jianye's command district after opening the inner city road." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "The command district is ahead. Wu has gathered what remains of its officers on one road." }, + { "speaker": "Guo Jia", "text": "When a city gathers its orders in one place, breaking that place breaks more than soldiers." }, + { "speaker": "Cao Cao", "text": "Then take the road and let Jianye learn where command now stands." } + ] + } + ] + }, + { + "id": "secured_inner_city_guides_advance", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_inner_jianye": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "The inner city roads are secured behind us. Our guides can point every cart and banner forward." }, + { "speaker": "Cao Cao", "text": "A city that cannot confuse our road has already surrendered half its defense." } + ] + } + ] + }, + { + "id": "last_stand_commits_canal_boat", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "forced_wu_last_stand": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Jianye Command Guard", "text": "Wei has forced the last stand. Send the canal boat and make the command road bleed." }, + { "speaker": "Zhang He", "text": "That is the sound of a guard with no rear left to trust." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "wu_last_stand_canal_boat", + "name": "Wu Last-Stand Canal Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 55, + "pos": [5, 3], + "base": { "hp": 122, "atk": 52, "def": 36, "agi": 42 } + } + } + ] + }, + { + "id": "turn_4_command_guard_tightens", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Jianye Command Advisor", "text": "Guard the command road. If this line falls, orders become pleas." }, + { "speaker": "Guo Jia", "text": "They have named the truth themselves. Press it." } + ] + } + ] + }, + { + "id": "jianye_command_line_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The Jianye command line is reached. Defeat the Wu command guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This is Jianye's command road. Break its guard and the city will speak with Wei's voice." }, + { "speaker": "Jianye Command Guard", "text": "A city can still refuse after its road is taken." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "jianye_command_last_guard", + "name": "Jianye Command Last Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 55, + "pos": [16, 4], + "base": { "hp": 140, "atk": 56, "def": 49 } + }, + { + "unit_id": "jianye_command_crossbow_boat", + "name": "Jianye Command Crossbow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 55, + "pos": [10, 1], + "base": { "hp": 116, "atk": 55, "def": 29, "agi": 43 } + } + ] + } + ] + }, + { + "id": "turn_9_command_line_cracks", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "The command road is cracking. Their banners still stand, but fewer men look to them." }, + { "speaker": "Cao Cao", "text": "Then give the rest a reason to look elsewhere." } + ] + } + ] + } + ], + "rewards": { + "gold": 11400, + "items": ["bean", "wine", "iron_armor"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "Jianye's command road is broken. Wei can secure the district with order, or press Wu's remaining officers toward surrender before they find another banner." }, + { "speaker": "Cao Ren", "text": "Secure the command district and the city settles under our eye. Force surrender and the last guard must answer before it can hide." }, + { "speaker": "Cao Cao", "text": "A command road taken is not only ground. It is the place where tomorrow's orders begin." } + ], + "post_battle_choices": [ + { + "id": "secure_jianye_command", + "label": "Secure Command", + "description": "Cao Cao secures Jianye's command district and prepares an orderly settlement.", + "set_flags": { "secured_jianye_command": true, "forced_wu_surrender": false }, + "gold": 2150, + "items": ["imperial_seal"] + }, + { + "id": "force_wu_surrender", + "label": "Force Surrender", + "description": "Cao Cao presses Wu's remaining officers toward surrender before they can regroup.", + "set_flags": { "secured_jianye_command": false, "forced_wu_surrender": true }, + "gold": 1950, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index c30a4c9..7a3b1bf 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -68,6 +68,7 @@ data/scenarios/054_wu_counterstroke.json data/scenarios/055_jianye_gate.json data/scenarios/056_jianye_sortie.json data/scenarios/057_inner_jianye.json +data/scenarios/058_jianye_command.json ``` ## Campaign @@ -137,7 +138,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "054_wu_counterstroke", "title": "Wu Counterstroke", "path": "res://data/scenarios/054_wu_counterstroke.json" }, { "id": "055_jianye_gate", "title": "Jianye Gate", "path": "res://data/scenarios/055_jianye_gate.json" }, { "id": "056_jianye_sortie", "title": "Jianye Sortie", "path": "res://data/scenarios/056_jianye_sortie.json" }, - { "id": "057_inner_jianye", "title": "Inner Jianye", "path": "res://data/scenarios/057_inner_jianye.json" } + { "id": "057_inner_jianye", "title": "Inner Jianye", "path": "res://data/scenarios/057_inner_jianye.json" }, + { "id": "058_jianye_command", "title": "Jianye Command", "path": "res://data/scenarios/058_jianye_command.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 666f358..fa17971 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current fifty-seven-scenario campaign. +- Next-battle flow exists across the current fifty-eight-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear fifty-seven-scenario campaign order exists. +- Linear fifty-eight-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -117,6 +117,7 @@ - Fifty-fifth-scenario content exists with Jianye gate pressure, water-move sortie boats, lower Yangtze route or gate-pressure branch reactions, and secured gate or capital sortie follow-up flags. - Fifty-sixth-scenario content exists with Jianye sortie pressure, water-move committed boats, secured gate or forced-sortie branch reactions, and contained sortie or inner Jianye follow-up flags. - Fifty-seventh-scenario content exists with inner Jianye pressure, water-move canal boats, contained sortie or inner-pressure branch reactions, and secured inner city or Wu last-stand follow-up flags. +- Fifty-eighth-scenario content exists with Jianye command pressure, water-move command boats, secured inner city or Wu last-stand branch reactions, and command district or Wu surrender follow-up flags. ## Milestone 5: Presentation