Hide raw grid coordinates in battle UI

This commit is contained in:
2026-06-20 11:36:33 +09:00
parent db1261b76c
commit 9bfe8aa154
3 changed files with 11 additions and 15 deletions

View File

@@ -3174,8 +3174,10 @@ func _check_scene_texture_loading(failures: Array[String]) -> void:
failures.append("formation rows should show officer name and compact placement badges: %s" % formation_visible_text)
if formation_visible_text.contains("좌표") or formation_visible_text.contains("전장도의") or formation_visible_text.contains("클릭하면"):
failures.append("formation rows should keep placement instructions in hover text: %s" % formation_visible_text)
if not formation_tooltips.contains("금빛 진형 칸") or not formation_tooltips.contains("현재 "):
if not formation_tooltips.contains("금빛 진형 칸") or not formation_tooltips.contains("현재 "):
failures.append("formation row tooltip should retain placement instructions: %s" % formation_tooltips)
if formation_tooltips.contains("2,7") or formation_tooltips.contains("1,6"):
failures.append("formation row tooltip should describe placement by battlefield zone, not raw coordinates: %s" % formation_tooltips)
if not _has_descendant_texture(scene.formation_list):
failures.append("formation rows should reuse officer portrait artwork")
if scene._format_formation_unit_button_text(scene.state.get_unit("cao_cao")).contains(","):