Brighten mission title text
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@@ -3962,6 +3962,12 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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failures.append("dialogue continue button should use the project serif font override")
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if scene.mission_title_label == null or scene.mission_title_label.text != "전투 목표":
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failures.append("mission panel title should use clear Korean wording")
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elif scene.mission_title_label.get_theme_color("font_color").get_luminance() < 0.68:
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failures.append("mission panel title should stay bright enough to read on the dark side panel: %s" % str(scene.mission_title_label.get_theme_color("font_color")))
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elif scene.mission_title_label.get_theme_font_size("font_size") < 15:
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failures.append("mission panel title should keep a readable QHD size: %d" % scene.mission_title_label.get_theme_font_size("font_size"))
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elif not scene.mission_title_label.tooltip_text.contains("승리 조건"):
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failures.append("mission panel title tooltip should explain the objective section: %s" % scene.mission_title_label.tooltip_text)
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if scene.mission_toggle_button == null or scene.mission_toggle_button.text != "" or scene.mission_toggle_button.icon == null or not bool(scene.mission_toggle_button.get_meta("icon_only", false)):
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failures.append("mission objective panel should start compact with an icon-only open control")
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else:
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