From 9814ff725118ce55d9e786bebfc445ed159a292c Mon Sep 17 00:00:00 2001 From: Wickedness Date: Wed, 17 Jun 2026 23:40:07 +0900 Subject: [PATCH] Add Liaodong pursuit scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/024_liaodong_pursuit.json | 368 +++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 381 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/024_liaodong_pursuit.json diff --git a/README.md b/README.md index 3f60b86..665dfe8 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Twenty-three campaign scenarios. +- Twenty-four campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -44,6 +44,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Bohai Remnants consumes the Nanpi Surrender branch flags and scatters the Yuan brothers' covering force. - Liaoxi Pursuit consumes the Bohai Remnants branch flags and intercepts Yuan envoys seeking Wuhuan support. - White Wolf Mountain consumes the Liaoxi Pursuit branch flags and breaks the first Wuhuan command ridge backing the Yuan exiles. +- Liaodong Pursuit consumes the White Wolf Mountain branch flags and forces the Yuan fugitives against Liaodong's border. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index cb8a01c..eef10d9 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -118,6 +118,11 @@ "id": "023_white_wolf_mountain", "title": "White Wolf Mountain", "path": "res://data/scenarios/023_white_wolf_mountain.json" + }, + { + "id": "024_liaodong_pursuit", + "title": "Liaodong Pursuit", + "path": "res://data/scenarios/024_liaodong_pursuit.json" } ] } diff --git a/data/scenarios/024_liaodong_pursuit.json b/data/scenarios/024_liaodong_pursuit.json new file mode 100644 index 0000000..1ef66e4 --- /dev/null +++ b/data/scenarios/024_liaodong_pursuit.json @@ -0,0 +1,368 @@ +{ + "id": "024_liaodong_pursuit", + "name": "Liaodong Pursuit", + "objectives": { + "victory": "Reach the Liaodong road with Cao Cao, then defeat the Yuan fugitives and border guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "liaodong_post_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Liaodong Pursuit", + "location": "Liaodong Border, 204 CE", + "lines": [ + "White Wolf has fallen silent behind Cao Cao's army. Yuan Shang and Yuan Xi flee toward Liaodong, where Gongsun Kang watches the border with careful hands.", + "The pursuit now reaches the edge of Han command, where fugitives, border guards, and borrowed loyalty all choose how expensive the Yuan name remains." + ], + "conditional_lines": [ + { + "campaign_flags": { "pressed_liaodong_pursuit": true }, + "lines": [ + "The hard pursuit has kept the Yuan brothers from resting. Their escort is forced to fight before Liaodong can decide whether to shelter them." + ] + }, + { + "campaign_flags": { "secured_wuhuan_submission": true }, + "lines": [ + "Wuhuan pledges and guides steady the northern roads, letting Cao Cao approach Liaodong with fewer ambushes behind him." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "pressed_liaodong_pursuit": true }, + "items": ["war_drum"] + }, + { + "campaign_flags": { "secured_wuhuan_submission": true }, + "items": ["imperial_seal"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGHHHGGGGGHHHGGGG", + "GGFFHHGGRRGGHHFFGG", + "GGRRRRRRRRRRRRFFGG", + "GGGFGHGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGHHGGGRRGFFGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch24", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch24", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch24", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch24", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch24", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch24", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch24", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "yuan_shang_escape_guard", + "name": "Yuan Shang Escape Guard", + "class_id": "commander", + "team": "enemy", + "level": 23, + "pos": [14, 4], + "base": { "hp": 102, "mp": 30, "atk": 28, "def": 22, "int": 18, "agi": 15 } + }, + { + "unit_id": "yuan_xi_border_guard", + "name": "Yuan Xi Border Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 22, + "pos": [12, 4], + "base": { "hp": 76, "atk": 25, "def": 21 } + }, + { + "unit_id": "liaodong_border_advisor", + "name": "Liaodong Border Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 22, + "pos": [15, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 64, "mp": 48, "atk": 7, "def": 12, "int": 25, "agi": 13 } + }, + { + "unit_id": "liaodong_spear_north", + "name": "Liaodong Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 22, + "pos": [12, 3], + "base": { "hp": 66, "atk": 24, "def": 17 } + }, + { + "unit_id": "liaodong_spear_south", + "name": "Liaodong Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 22, + "pos": [12, 5], + "base": { "hp": 66, "atk": 24, "def": 17 } + }, + { + "unit_id": "liaodong_archer_north", + "name": "Liaodong Archer", + "class_id": "marksman", + "team": "enemy", + "level": 22, + "pos": [13, 2], + "base": { "hp": 58, "atk": 25, "def": 10, "agi": 18 } + }, + { + "unit_id": "liaodong_archer_south", + "name": "Liaodong Archer", + "class_id": "marksman", + "team": "enemy", + "level": 22, + "pos": [14, 6], + "base": { "hp": 58, "atk": 25, "def": 10, "agi": 18 } + }, + { + "unit_id": "yuan_fugitive_rider", + "name": "Yuan Fugitive Rider", + "class_id": "elite_cavalry", + "team": "enemy", + "level": 22, + "pos": [15, 3], + "base": { "hp": 72, "atk": 26, "def": 15, "agi": 19 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "The Yuan fugitives race for Liaodong while border guards weigh shelter against survival." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Guo Jia", "text": "Liaodong waits to see whether the Yuan brothers arrive as guests or burdens." }, + { "speaker": "Cao Cao", "text": "Then make them arrive as a warning." }, + { "speaker": "Zhang He", "text": "Their guards are still protecting banners. The men carrying them are protecting exits." } + ] + } + ] + }, + { + "id": "yuan_rearguard_panics", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pressed_liaodong_pursuit": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Yuan Shang Escape Guard", "text": "Cao Cao has followed us to the border. Liaodong cannot pretend this is only our quarrel now." }, + { "speaker": "Xiahou Dun", "text": "Good. Let every gate hear us coming." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "panicked_yuan_rider", + "name": "Panicked Yuan Rider", + "class_id": "cavalry", + "team": "enemy", + "level": 22, + "pos": [16, 3], + "base": { "hp": 62, "atk": 24, "def": 13, "agi": 16 } + } + } + ] + }, + { + "id": "wuhuan_guides_arrive", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_wuhuan_submission": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "Wuhuan guides hold the rear roads. No rider has slipped behind the column." }, + { "speaker": "Cao Cao", "text": "Then Liaodong will see an army, not a chase." } + ] + } + ] + }, + { + "id": "turn_4_liaodong_watch", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Liaodong Border Advisor", "text": "Gongsun Kang will not spend Liaodong cheaply. Hold long enough for him to name his price." }, + { "speaker": "Guo Jia", "text": "Men who name prices in battle are already counting losses." } + ] + } + ] + }, + { + "id": "liaodong_post_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The Liaodong road is seized. Defeat the Yuan fugitives and border guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This road decides who still dares to shelter the Yuan name. Take it." }, + { "speaker": "Yuan Shang Escape Guard", "text": "If this road falls, Liaodong will sell us before sunset. Hold!" } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "gongsun_border_captain", + "name": "Gongsun Border Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 22, + "pos": [16, 4], + "base": { "hp": 74, "atk": 25, "def": 20 } + }, + { + "unit_id": "yuan_fugitive_archer", + "name": "Yuan Fugitive Archer", + "class_id": "archer", + "team": "enemy", + "level": 22, + "pos": [16, 5], + "base": { "hp": 52, "atk": 23, "def": 8, "agi": 16 } + } + ] + } + ] + }, + { + "id": "turn_9_border_breaks", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Zhang He", "text": "The border guards are looking east for orders and west for escape." }, + { "speaker": "Cao Cao", "text": "Then leave them neither excuse." } + ] + } + ] + } + ], + "rewards": { + "gold": 4600, + "items": ["bean", "wine", "iron_armor"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "Liaodong has learned that sheltering the Yuan brothers costs more than betraying them." }, + { "speaker": "Zhang He", "text": "The north is quieting. The road back to the heartland will not stay quiet for long." }, + { "speaker": "Cao Cao", "text": "Then decide whether we accept Liaodong's terms or press our authority to the border itself." } + ], + "post_battle_choices": [ + { + "id": "accept_liaodong_terms", + "label": "Accept Terms", + "description": "Cao Cao accepts Liaodong's submission terms and closes the northern campaign with order.", + "set_flags": { "accepted_liaodong_terms": true, "pressed_liaodong_authority": false }, + "gold": 700, + "items": ["imperial_seal"] + }, + { + "id": "press_liaodong_authority", + "label": "Press Authority", + "description": "The army expands pressure on Liaodong to make the northern border answer directly to Cao Cao.", + "set_flags": { "accepted_liaodong_terms": false, "pressed_liaodong_authority": true }, + "gold": 400, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index 37715f7..c4a9de6 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -34,6 +34,7 @@ data/scenarios/020_nanpi_surrender.json data/scenarios/021_bohai_remnants.json data/scenarios/022_liaoxi_pursuit.json data/scenarios/023_white_wolf_mountain.json +data/scenarios/024_liaodong_pursuit.json ``` ## Campaign @@ -69,7 +70,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "020_nanpi_surrender", "title": "Nanpi Surrender", "path": "res://data/scenarios/020_nanpi_surrender.json" }, { "id": "021_bohai_remnants", "title": "Bohai Remnants", "path": "res://data/scenarios/021_bohai_remnants.json" }, { "id": "022_liaoxi_pursuit", "title": "Liaoxi Pursuit", "path": "res://data/scenarios/022_liaoxi_pursuit.json" }, - { "id": "023_white_wolf_mountain", "title": "White Wolf Mountain", "path": "res://data/scenarios/023_white_wolf_mountain.json" } + { "id": "023_white_wolf_mountain", "title": "White Wolf Mountain", "path": "res://data/scenarios/023_white_wolf_mountain.json" }, + { "id": "024_liaodong_pursuit", "title": "Liaodong Pursuit", "path": "res://data/scenarios/024_liaodong_pursuit.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 6a8c0bf..2c6be3d 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current twenty-three-scenario campaign. +- Next-battle flow exists across the current twenty-four-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear twenty-three-scenario campaign order exists. +- Linear twenty-four-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -83,6 +83,7 @@ - Twenty-first-scenario content exists with Bohai remnants, Yuan brothers' covering force, and 020 branch reactions. - Twenty-second-scenario content exists with Liaoxi pursuit, Yuan envoys, Wuhuan outriders, and 021 branch reactions. - Twenty-third-scenario content exists with White Wolf Mountain, Wuhuan riders, Yuan exile escorts, and 022 branch reactions. +- Twenty-fourth-scenario content exists with Liaodong pursuit, Yuan fugitives, Liaodong border guards, and 023 branch reactions. ## Milestone 5: Presentation