From 94996ed2cecf4e49aaf3a6272a9e17013abb699a Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 01:52:21 +0900 Subject: [PATCH] Add eastern front alarm scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/051_eastern_front_alarm.json | 363 ++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 376 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/051_eastern_front_alarm.json diff --git a/README.md b/README.md index e522156..c9de3bd 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Fifty campaign scenarios. +- Fifty-one campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -71,6 +71,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Jing Province Settlement consumes the Maicheng Pursuit branch flags and settles the Jing Province command post before the next court summons. - Luoyang Summons consumes the Jing Province Settlement branch flags and opens the court road toward Wei's next transition. - Wei Succession consumes the Luoyang Summons branch flags and secures the succession dais before the next frontier decision. +- Eastern Front Alarm consumes the Wei Succession branch flags and returns the campaign to the Ruxu river front as Wu tests the transition. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index da9eee7..003230d 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -253,6 +253,11 @@ "id": "050_wei_succession", "title": "Wei Succession", "path": "res://data/scenarios/050_wei_succession.json" + }, + { + "id": "051_eastern_front_alarm", + "title": "Eastern Front Alarm", + "path": "res://data/scenarios/051_eastern_front_alarm.json" } ] } diff --git a/data/scenarios/051_eastern_front_alarm.json b/data/scenarios/051_eastern_front_alarm.json new file mode 100644 index 0000000..d886d00 --- /dev/null +++ b/data/scenarios/051_eastern_front_alarm.json @@ -0,0 +1,363 @@ +{ + "id": "051_eastern_front_alarm", + "name": "Eastern Front Alarm", + "objectives": { + "victory": "Reach the eastern front crossing with Cao Cao, then defeat the Wu river guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "eastern_crossing_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Eastern Front Alarm", + "location": "Eastern River Front, Ruxu Approaches, 220 CE", + "lines": [ + "Wei's authority has settled in Luoyang, but the eastern rivers answer with alarm bells from Ruxu and quick Wu boats in the channels.", + "Cao Cao must reach the crossing before Wu turns the court transition into a river-front crisis." + ], + "conditional_lines": [ + { + "campaign_flags": { "proclaimed_wei_authority": true }, + "lines": [ + "Proclaiming Wei authority gives the army a clear banner, but Wu commanders now test whether that authority reaches the river." + ] + }, + { + "campaign_flags": { "prepared_eastern_front": true }, + "lines": [ + "Preparing the eastern front puts shield boats and supply carts in place before Wu can turn the current against Wei." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "proclaimed_wei_authority": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "prepared_eastern_front": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "WWWWWWWWWWWWWWWWWW", + "WGGGFFWWRRWWFFGGGW", + "GGGGWWGGGGRRGGGGGG", + "GGFFWWGGRRRRGFFGGG", + "RRRRRRRRRRRRRRRRRR", + "GGFFWWGGRRRRGFFGGG", + "GGGGWWGGGGRRGGGGGG", + "GHHHWWGFFFGGFFFGGG", + "GHHHWWGGGGHHHGGGGG", + "GGGGWWGGGGHHHFFGGG", + "WWWWWWWWWWWWWWWWWW" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch51", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch51", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch51", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch51", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch51", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch51", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch51", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "wu_eastern_river_guard", + "name": "Wu Eastern River Guard", + "class_id": "commander", + "team": "enemy", + "level": 48, + "pos": [14, 4], + "base": { "hp": 160, "mp": 76, "atk": 51, "def": 42, "int": 40, "agi": 27 } + }, + { + "unit_id": "ruxu_alarm_captain", + "name": "Ruxu Alarm Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 48, + "pos": [12, 4], + "base": { "hp": 130, "atk": 50, "def": 43 } + }, + { + "unit_id": "gan_ning_alarm_boat", + "name": "Gan Ning Alarm Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 48, + "pos": [4, 3], + "base": { "hp": 158, "mp": 12, "atk": 52, "def": 38, "int": 14, "agi": 34 } + }, + { + "unit_id": "eastern_front_advisor", + "name": "Eastern Front Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 48, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 116, "mp": 100, "atk": 8, "def": 29, "int": 51, "agi": 25 } + }, + { + "unit_id": "eastern_river_spear_north", + "name": "Eastern River Spear", + "class_id": "infantry", + "team": "enemy", + "level": 48, + "pos": [12, 3], + "base": { "hp": 118, "atk": 49, "def": 39 } + }, + { + "unit_id": "eastern_river_spear_south", + "name": "Eastern River Spear", + "class_id": "infantry", + "team": "enemy", + "level": 48, + "pos": [12, 5], + "base": { "hp": 118, "atk": 49, "def": 39 } + }, + { + "unit_id": "ruxu_alarm_arrow_boat", + "name": "Ruxu Alarm Arrow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 48, + "pos": [5, 5], + "base": { "hp": 110, "atk": 50, "def": 25, "agi": 37 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Wu boats sound the alarm along the eastern river front as Wei's new authority reaches Ruxu." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "Luoyang's seals are barely dry, and already Ruxu's water carries Wu drums." }, + { "speaker": "Guo Jia", "text": "A new authority is always tested where the map is wettest and the roads are thinnest." }, + { "speaker": "Cao Cao", "text": "Then the river will learn that Wei's order reaches farther than court stone." } + ] + } + ] + }, + { + "id": "wei_authority_draws_wu_test", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "proclaimed_wei_authority": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Wu Eastern River Guard", "text": "Wei proclaims authority from Luoyang. Test whether that authority can cross water." }, + { "speaker": "Zhang He", "text": "They challenge the proclamation at the river. Good. A challenge seen is a challenge answered." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "wu_probe_boat", + "name": "Wu Probe Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 48, + "pos": [5, 3], + "base": { "hp": 108, "atk": 45, "def": 29, "agi": 35 } + } + } + ] + }, + { + "id": "prepared_front_holds_bank", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "prepared_eastern_front": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "The eastern front was ready. Our shield carts already cover the bank road." }, + { "speaker": "Cao Cao", "text": "Preparation turns a river alarm into a timetable." } + ] + } + ] + }, + { + "id": "turn_4_river_alarm", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Eastern Front Advisor", "text": "Keep their army on the bank and make every plank of the crossing cost a command." }, + { "speaker": "Guo Jia", "text": "Wu wants the river to speak louder than Luoyang." } + ] + } + ] + }, + { + "id": "eastern_crossing_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The eastern front crossing is reached. Defeat the Wu river guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This crossing answers to Wei. Break the guard before Wu turns alarm into invasion." }, + { "speaker": "Wu Eastern River Guard", "text": "A crossing is only yours while boats stop fearing your banner." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "eastern_crossing_halberd_guard", + "name": "Eastern Crossing Halberd Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 48, + "pos": [16, 4], + "base": { "hp": 126, "atk": 49, "def": 42 } + }, + { + "unit_id": "eastern_crossing_arrow_boat", + "name": "Eastern Crossing Arrow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 48, + "pos": [10, 1], + "base": { "hp": 102, "atk": 48, "def": 22, "agi": 36 } + } + ] + } + ] + }, + { + "id": "turn_9_bank_stabilizes", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "The river bank is stabilizing. Wu's boats are drifting wider from the crossing." }, + { "speaker": "Cao Cao", "text": "Then let the water carry one lesson clearly." } + ] + } + ] + } + ], + "rewards": { + "gold": 10000, + "items": ["bean", "wine", "imperial_seal"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "The eastern front alarm is quiet for now. Wu has learned that Wei's transition did not leave the river empty." }, + { "speaker": "Cao Ren", "text": "We can secure the eastern fleet, or press the Wu river line while their alarm is still unanswered." }, + { "speaker": "Cao Cao", "text": "A quiet river can hide a blade or carry one. Choose what the next current bears." } + ], + "post_battle_choices": [ + { + "id": "secure_eastern_fleet", + "label": "Secure Fleet", + "description": "Cao Cao secures the eastern fleet before the next river push.", + "set_flags": { "secured_eastern_fleet": true, "pressed_wu_river_line": false }, + "gold": 1800, + "items": ["imperial_seal"] + }, + { + "id": "press_wu_river_line", + "label": "Press Wu", + "description": "Cao Cao presses Wu's river line before the eastern alarm can settle.", + "set_flags": { "secured_eastern_fleet": false, "pressed_wu_river_line": true }, + "gold": 1600, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index fde96ca..f6a5bd5 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -61,6 +61,7 @@ data/scenarios/047_maicheng_pursuit.json data/scenarios/048_jing_province_settlement.json data/scenarios/049_luoyang_summons.json data/scenarios/050_wei_succession.json +data/scenarios/051_eastern_front_alarm.json ``` ## Campaign @@ -123,7 +124,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "047_maicheng_pursuit", "title": "Maicheng Pursuit", "path": "res://data/scenarios/047_maicheng_pursuit.json" }, { "id": "048_jing_province_settlement", "title": "Jing Province Settlement", "path": "res://data/scenarios/048_jing_province_settlement.json" }, { "id": "049_luoyang_summons", "title": "Luoyang Summons", "path": "res://data/scenarios/049_luoyang_summons.json" }, - { "id": "050_wei_succession", "title": "Wei Succession", "path": "res://data/scenarios/050_wei_succession.json" } + { "id": "050_wei_succession", "title": "Wei Succession", "path": "res://data/scenarios/050_wei_succession.json" }, + { "id": "051_eastern_front_alarm", "title": "Eastern Front Alarm", "path": "res://data/scenarios/051_eastern_front_alarm.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 1214d27..3c9fe62 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current fifty-scenario campaign. +- Next-battle flow exists across the current fifty-one-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear fifty-scenario campaign order exists. +- Linear fifty-one-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -110,6 +110,7 @@ - Forty-eighth-scenario content exists with Jing Province settlement pressure, command-post remnants, Wu encirclement or Xiangfan front branch reactions, and Jing stabilization or Luoyang summons follow-up flags. - Forty-ninth-scenario content exists with Luoyang court-road pressure, outer court guards, Jing stabilization or fast-summons branch reactions, and Luoyang court or Wei succession follow-up flags. - Fiftieth-scenario content exists with Wei succession pressure, court loyalists, Luoyang court or Wei succession branch reactions, and Wei authority or eastern front follow-up flags. +- Fifty-first-scenario content exists with eastern-front alarm pressure, water-move Wu boats, Wei authority or prepared-front branch reactions, and eastern fleet or Wu river-line follow-up flags. ## Milestone 5: Presentation