Let panacea cleanse stat debuffs

This commit is contained in:
2026-06-18 15:47:04 +09:00
parent f0eb181b6f
commit 909d497df0
9 changed files with 229 additions and 9 deletions

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@@ -16,7 +16,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Terrain defense and avoid affect physical attack damage and hit chance.
- Min/max attack ranges and counterattack forecasts.
- MP tactics with low/high damage options, area damage/healing/status options, ally support buffs, enemy debuffs, movement and accuracy/evasion modifiers, poison damage-over-time, seal/snare/disarm action locks, a skill list menu, previews, and target overlays.
- Campaign inventory consumables with an item menu, HP/MP recovery, poison/seal/snare/disarm cure previews, and target overlay.
- Campaign inventory consumables with an item menu, HP/MP recovery, poison/seal/snare/disarm and debuff cure previews, and target overlay.
- Weapon, armor, and accessory rewards can be stored, displayed, compared, equipped, and unequipped from the battle HUD; some weapons deal bonus physical damage against matching move types.
- First named equipment rewards exist in the northern campaign arc and show a `[Named]` or `Named` tag in reward, inventory, shop, Armory, and equipment menus.
- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.