From 8df0877f7b7f5fc73a7417ed6b21659978b0858e Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 00:59:42 +0900 Subject: [PATCH] Add Hanzhong settlement scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/041_hanzhong_settlement.json | 359 ++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 372 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/041_hanzhong_settlement.json diff --git a/README.md b/README.md index ff5ca3b..68e1a8a 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Forty campaign scenarios. +- Forty-one campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -61,6 +61,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Ma Chao Retreat consumes the Guanzhong Foothold branch flags and drives the western campaign toward Guanzhong pacification or the Hanzhong front. - Hanzhong Approach consumes the Ma Chao Retreat branch flags and opens Zhang Lu's mountain gate campaign. - Hanzhong Gate consumes the Hanzhong Approach branch flags and opens Zhang Lu submission or Hanzhong pacification follow-up choices. +- Hanzhong Settlement consumes the Hanzhong Gate branch flags and turns the basin toward a Hanzhong garrison or Ruxu pivot. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index bddf5fe..fe21863 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -203,6 +203,11 @@ "id": "040_hanzhong_gate", "title": "Hanzhong Gate", "path": "res://data/scenarios/040_hanzhong_gate.json" + }, + { + "id": "041_hanzhong_settlement", + "title": "Hanzhong Settlement", + "path": "res://data/scenarios/041_hanzhong_settlement.json" } ] } diff --git a/data/scenarios/041_hanzhong_settlement.json b/data/scenarios/041_hanzhong_settlement.json new file mode 100644 index 0000000..400cd34 --- /dev/null +++ b/data/scenarios/041_hanzhong_settlement.json @@ -0,0 +1,359 @@ +{ + "id": "041_hanzhong_settlement", + "name": "Hanzhong Settlement", + "objectives": { + "victory": "Reach the Hanzhong storehouse with Cao Cao, then defeat the settlement holdouts.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "hanzhong_storehouse_secured" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Hanzhong Settlement", + "location": "Hanzhong Basin, Qinling Passes, 215 CE", + "lines": [ + "Zhang Lu's gate has fallen, but Hanzhong is not settled until its storehouses, passes, and local captains accept Cao Cao's order.", + "Cao Cao's army moves into the basin to decide whether the mountain province becomes a road east or a fortress held in the west." + ], + "conditional_lines": [ + { + "campaign_flags": { "accepted_zhang_lu_submission": true }, + "lines": [ + "Accepting Zhang Lu's submission gives Cao Cao clerks, registers, and surrendered grain stores before the settlement fight begins." + ] + }, + { + "campaign_flags": { "pacified_hanzhong": true }, + "lines": [ + "Pacifying Hanzhong by force breaks open the gates, but scattered mountain captains have sworn to make every storehouse expensive." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "accepted_zhang_lu_submission": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "pacified_hanzhong": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGGHHGGGGGGHHGGGG", + "GGFFHHGGRRGGHHFFGG", + "GGRRRRRRRRRRRRFFGG", + "GGGFGHGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGHHGGGRRGFFGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch41", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch41", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch41", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch41", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch41", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch41", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch41", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "ba_river_holdout_captain", + "name": "Ba River Holdout Captain", + "class_id": "commander", + "team": "enemy", + "level": 38, + "pos": [14, 4], + "base": { "hp": 132, "mp": 54, "atk": 39, "def": 31, "int": 31, "agi": 21 } + }, + { + "unit_id": "hanzhong_storehouse_guard", + "name": "Hanzhong Storehouse Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 38, + "pos": [12, 4], + "base": { "hp": 108, "atk": 39, "def": 32 } + }, + { + "unit_id": "five_peck_champion", + "name": "Five-Peck Champion", + "class_id": "champion", + "team": "enemy", + "level": 38, + "pos": [15, 3], + "base": { "hp": 136, "mp": 12, "atk": 41, "def": 29, "int": 12, "agi": 25 } + }, + { + "unit_id": "settlement_ritual_advisor", + "name": "Settlement Ritual Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 38, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 96, "mp": 80, "atk": 8, "def": 20, "int": 41, "agi": 19 } + }, + { + "unit_id": "ba_river_spear_north", + "name": "Ba River Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 38, + "pos": [12, 3], + "base": { "hp": 98, "atk": 39, "def": 29 } + }, + { + "unit_id": "ba_river_spear_south", + "name": "Ba River Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 38, + "pos": [12, 5], + "base": { "hp": 98, "atk": 39, "def": 29 } + }, + { + "unit_id": "hanzhong_basin_marksman", + "name": "Hanzhong Basin Marksman", + "class_id": "marksman", + "team": "enemy", + "level": 38, + "pos": [13, 2], + "base": { "hp": 90, "atk": 40, "def": 16, "agi": 28 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Cao Cao's army enters the Hanzhong basin to settle storehouses, captains, and pass roads after Zhang Lu's gate falls." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "The gate is behind us, but every granary ahead has men deciding who they fear more." }, + { "speaker": "Guo Jia", "text": "Then let them choose order before hunger chooses for them." }, + { "speaker": "Cao Cao", "text": "Hanzhong is won when the road feeds us instead of fighting us." } + ] + } + ] + }, + { + "id": "submission_opens_registers", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "accepted_zhang_lu_submission": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Guo Jia", "text": "Zhang Lu's clerks have brought the grain registers. The storehouse guards know which way the seal now points." }, + { "speaker": "Cao Cao", "text": "Good. A province that writes its own surrender is already half governed." } + ] + } + ] + }, + { + "id": "pacification_stirs_holdouts", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pacified_hanzhong": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Ba River Holdout Captain", "text": "Cao Cao pacified the gate by force. The basin will answer by force." }, + { "speaker": "Zhang He", "text": "They mistake stubbornness for terrain. We will flatten both." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "hanzhong_holdout_riders", + "name": "Hanzhong Holdout Riders", + "class_id": "cavalry", + "team": "enemy", + "level": 38, + "pos": [16, 3], + "base": { "hp": 90, "atk": 36, "def": 20, "agi": 26 } + } + } + ] + }, + { + "id": "turn_4_storehouse_unrest", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Settlement Ritual Advisor", "text": "If the grain stays shut, Cao Cao's road through Hanzhong stays hungry." }, + { "speaker": "Guo Jia", "text": "They understand supply. That makes this storehouse more important than the banners around it." } + ] + } + ] + }, + { + "id": "hanzhong_storehouse_secured", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The Hanzhong storehouse is secured. Defeat the settlement holdout captain.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This storehouse opens the basin. Hold it, and Hanzhong becomes a road." }, + { "speaker": "Ba River Holdout Captain", "text": "Then the road must be paid for in men." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "storehouse_halberd_guard", + "name": "Storehouse Halberd Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 38, + "pos": [16, 4], + "base": { "hp": 106, "atk": 39, "def": 32 } + }, + { + "unit_id": "storehouse_arrow_screen", + "name": "Storehouse Arrow Screen", + "class_id": "archer", + "team": "enemy", + "level": 38, + "pos": [16, 5], + "base": { "hp": 84, "atk": 38, "def": 13, "agi": 27 } + } + ] + } + ] + }, + { + "id": "turn_9_basin_settles", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "The basin is quieting. Even the holdouts are watching the storehouse more than their captain." }, + { "speaker": "Cao Cao", "text": "Then make the storehouse the argument they cannot answer." } + ] + } + ] + } + ], + "rewards": { + "gold": 8000, + "items": ["bean", "wine", "war_drum"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "Hanzhong's storehouses answer to Cao Cao now. The west can be held, or its roads can feed a turn back toward the east." }, + { "speaker": "Xiahou Yuan", "text": "Leave me a strong garrison and Hanzhong will watch the mountain roads. Pull the army east and Ruxu will hear us sooner." }, + { "speaker": "Cao Cao", "text": "A settled province is useful only if we decide what it is for." } + ], + "post_battle_choices": [ + { + "id": "garrison_hanzhong", + "label": "Garrison Hanzhong", + "description": "Cao Cao leaves a strong Hanzhong garrison to anchor the western mountain roads.", + "set_flags": { "garrisoned_hanzhong": true, "pivoted_to_ruxu": false }, + "gold": 1300, + "items": ["imperial_seal"] + }, + { + "id": "pivot_to_ruxu", + "label": "Pivot to Ruxu", + "description": "Cao Cao turns the settled Hanzhong roads into supply for an eastern campaign toward Ruxu.", + "set_flags": { "garrisoned_hanzhong": false, "pivoted_to_ruxu": true }, + "gold": 1100, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index 637743c..a5b763d 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -51,6 +51,7 @@ data/scenarios/037_guanzhong_foothold.json data/scenarios/038_ma_chao_retreat.json data/scenarios/039_hanzhong_approach.json data/scenarios/040_hanzhong_gate.json +data/scenarios/041_hanzhong_settlement.json ``` ## Campaign @@ -103,7 +104,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "037_guanzhong_foothold", "title": "Guanzhong Foothold", "path": "res://data/scenarios/037_guanzhong_foothold.json" }, { "id": "038_ma_chao_retreat", "title": "Ma Chao Retreat", "path": "res://data/scenarios/038_ma_chao_retreat.json" }, { "id": "039_hanzhong_approach", "title": "Hanzhong Approach", "path": "res://data/scenarios/039_hanzhong_approach.json" }, - { "id": "040_hanzhong_gate", "title": "Hanzhong Gate", "path": "res://data/scenarios/040_hanzhong_gate.json" } + { "id": "040_hanzhong_gate", "title": "Hanzhong Gate", "path": "res://data/scenarios/040_hanzhong_gate.json" }, + { "id": "041_hanzhong_settlement", "title": "Hanzhong Settlement", "path": "res://data/scenarios/041_hanzhong_settlement.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 0cf73a1..5c2e3ee 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current forty-scenario campaign. +- Next-battle flow exists across the current forty-one-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear forty-scenario campaign order exists. +- Linear forty-one-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -100,6 +100,7 @@ - Thirty-eighth-scenario content exists with Ma Chao retreat pressure, Guanzhong commandery stakes, western road pursuit, and 037 branch reactions. - Thirty-ninth-scenario content exists with Hanzhong approach pressure, Zhang Lu's border guard, mountain-gate stakes, and 038 branch reactions. - Fortieth-scenario content exists with Hanzhong gate pressure, Zhang Lu's mountain guard, pass-road siege stakes, 039 branch reactions, and submission or pacification follow-up flags. +- Forty-first-scenario content exists with Hanzhong basin settlement, storehouse pressure, Zhang Lu submission or pacification branch reactions, and Hanzhong garrison or Ruxu pivot follow-up flags. ## Milestone 5: Presentation