Add event prerequisite gates

This commit is contained in:
2026-06-18 14:04:06 +09:00
parent e76d7e3a7e
commit 8c4d7c8822
10 changed files with 153 additions and 8 deletions

View File

@@ -0,0 +1,104 @@
extends SceneTree
const BattleStateScript := preload("res://scripts/core/battle_state.gd")
func _init() -> void:
var failures: Array[String] = []
_check_manual_gate(failures)
_check_same_pass_gate(failures)
if failures.is_empty():
print("event after_event smoke ok")
quit(0)
return
for failure in failures:
push_error(failure)
quit(1)
func _check_manual_gate(failures: Array[String]) -> void:
var state = _loaded_state(failures, "manual gate")
if state == null:
return
var logs := []
state.log_added.connect(func(message: String) -> void:
logs.append(message)
)
state.fired_event_ids.clear()
state.battle_events.clear()
state.battle_events.append({
"id": "dependent_report",
"once": true,
"when": {
"type": "turn_start",
"team": "player",
"turn": 1,
"after_event": "signal_ready"
},
"actions": [
{"type": "log", "text": "Dependent event fired."}
]
})
state._run_events("turn_start", "player", 1)
if logs.has("Dependent event fired."):
failures.append("after_event dependent fired before prerequisite")
state.fired_event_ids["signal_ready"] = true
state._run_events("turn_start", "player", 1)
if not logs.has("Dependent event fired."):
failures.append("after_event dependent did not fire after prerequisite")
logs.clear()
state._run_events("turn_start", "player", 1)
if logs.has("Dependent event fired."):
failures.append("after_event dependent repeated despite once flag")
func _check_same_pass_gate(failures: Array[String]) -> void:
var state = _loaded_state(failures, "same pass gate")
if state == null:
return
var logs := []
state.log_added.connect(func(message: String) -> void:
logs.append(message)
)
state.fired_event_ids.clear()
state.battle_events.clear()
state.battle_events.append({
"id": "signal_ready",
"once": true,
"when": {"type": "turn_start", "team": "player", "turn": 1},
"actions": [
{"type": "log", "text": "Signal ready."}
]
})
state.battle_events.append({
"id": "dependent_report",
"once": true,
"when": {
"type": "turn_start",
"team": "player",
"turn": 1,
"after_event": "signal_ready"
},
"actions": [
{"type": "log", "text": "Dependent event fired."}
]
})
state._run_events("turn_start", "player", 1)
if not logs.has("Signal ready."):
failures.append("same-pass prerequisite did not fire")
if not logs.has("Dependent event fired."):
failures.append("same-pass dependent did not fire after prerequisite")
func _loaded_state(failures: Array[String], label: String):
var state = BattleStateScript.new()
if not state.load_battle("res://data/scenarios/001_yellow_turbans.json"):
failures.append("%s could not load smoke scenario" % label)
return null
return state

View File

@@ -1502,6 +1502,25 @@ function Check-Required-Flags($RequiredFlags, [string]$ScenarioId, [string]$Cont
}
}
function Check-Event-After-Event($When, [string]$ScenarioId, [string]$EventId, $EventIds) {
if (-not (Has-Prop $When "after_event")) {
return
}
$afterEvent = [string](Get-Prop $When "after_event" "")
if ([string]::IsNullOrWhiteSpace($afterEvent)) {
Fail "Scenario $ScenarioId event $EventId has empty after_event."
}
if (-not ($afterEvent -match "^[a-z0-9_]+$")) {
Fail "Scenario $ScenarioId event $EventId has unstable after_event: $afterEvent"
}
if ($afterEvent -eq $EventId) {
Fail "Scenario $ScenarioId event $EventId cannot depend on itself."
}
if (-not $EventIds.Contains($afterEvent)) {
Fail "Scenario $ScenarioId event $EventId references missing after_event: $afterEvent"
}
}
function Check-Briefing($Briefing, [string]$ScenarioId) {
if ($null -eq $Briefing) {
return
@@ -1735,6 +1754,7 @@ foreach ($scenario in $campaign.scenarios) {
if ($null -eq $when -or $when -is [string] -or $when -is [System.Array]) {
Fail "Scenario $scenarioId event $eventId has malformed when."
}
Check-Event-After-Event $when $scenarioId $eventId $eventIds
Check-Required-Flags (Get-Prop $when "campaign_flags" $null) $scenarioId "event $eventId"
$trigger = [string]$event.when.type
if (-not $validTriggers.Contains($trigger)) {