Add chapter battle replay entries
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- Party roster persistence has a first save-file skeleton.
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- Level, experience, and equipment persistence.
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- Chapter overview exists in pre-battle briefing. Chapter selection and manual save/load are still planned.
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- Chapter overview exists in pre-battle briefing and can open completed or current battles. Manual save/load is still planned.
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- Linear sixty-seven-scenario campaign order exists with chapter ranges for story arcs.
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- Save reset exists.
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- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
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- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings.
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- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items.
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- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
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- Chapter UI and visual novel scenes. Pre-battle briefing now uses campaign chapter ranges for chapter-aware numbering, has a chapter progress overview, and dialogue lines can choose left or right portrait placement.
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- Chapter UI and visual novel scenes. Pre-battle briefing now uses campaign chapter ranges for chapter-aware numbering, has a chapter progress/replay overview, and dialogue lines can choose left or right portrait placement.
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## Milestone 6: Content Expansion
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