Show unit portraits in battle HUD
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@@ -469,6 +469,7 @@ func _prepare_unit(source_unit: Dictionary) -> Dictionary:
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unit["min_range"] = clampi(int(unit.get("min_range", min(1, int(unit["range"])))), 1, int(unit["range"]))
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unit["level"] = int(unit.get("level", 1))
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unit["exp"] = int(unit.get("exp", 0))
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unit["portrait"] = _portrait_for_unit(unit)
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if not unit.has("growth") or typeof(unit["growth"]) != TYPE_DICTIONARY:
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unit["growth"] = {}
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if not unit.has("growth_bonus") or typeof(unit["growth_bonus"]) != TYPE_DICTIONARY:
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@@ -513,6 +514,13 @@ func _apply_roster_overlay(unit: Dictionary, roster_overrides) -> void:
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unit["loaded_from_roster"] = true
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func _portrait_for_unit(unit: Dictionary) -> String:
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var portrait := str(unit.get("portrait", ""))
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if not portrait.is_empty():
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return portrait
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return data_catalog.get_portrait_for_officer(str(unit.get("officer_id", "")))
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func _find_roster_overlay(unit: Dictionary, roster_overrides: Dictionary) -> Dictionary:
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var unit_id := str(unit.get("id", ""))
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if roster_overrides.has(unit_id) and typeof(roster_overrides[unit_id]) == TYPE_DICTIONARY:
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