Show unit portraits in battle HUD
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## Milestone 5: Presentation
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- Portrait pipeline. Officer definitions can provide default portrait paths, dialogue lines can override them, missing art falls back to speaker initials, and the first seven AI-generated photorealistic officer portraits are in `art/portraits`.
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- Portrait pipeline. Officer definitions can provide default portrait paths, dialogue lines can override them, battle HUD thumbnails reuse them for selected or hovered units, missing art falls back to speaker initials, and the first seven AI-generated photorealistic officer portraits are in `art/portraits`.
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- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings plus small status pips for active support, debuff, poison, seal, snare, and disarm effects.
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- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, poison ticks, item pickups, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items, and the board can overlay enemy threat ranges with physical damage and hostile tactic hints.
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- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
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