Hide raw coordinate badges
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@@ -3034,9 +3034,9 @@ func _check_scene_texture_loading(failures: Array[String]) -> void:
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scene._rebuild_formation_menu()
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var formation_visible_text := _collect_child_text(scene.formation_list)
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var formation_tooltips := _collect_child_tooltips(scene.formation_list)
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if not formation_visible_text.contains("조조") or not formation_visible_text.contains("좌표") or not formation_visible_text.contains("선택"):
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if not formation_visible_text.contains("조조") or not formation_visible_text.contains("배치") or not formation_visible_text.contains("선택"):
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failures.append("formation rows should show officer name and compact placement badges: %s" % formation_visible_text)
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if formation_visible_text.contains("전장도의") or formation_visible_text.contains("클릭하면"):
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if formation_visible_text.contains("좌표") or formation_visible_text.contains("전장도의") or formation_visible_text.contains("클릭하면"):
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failures.append("formation rows should keep placement instructions in hover text: %s" % formation_visible_text)
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if not formation_tooltips.contains("금빛 진형 칸") or not formation_tooltips.contains("현재 위치"):
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failures.append("formation row tooltip should retain placement instructions: %s" % formation_tooltips)
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@@ -3821,8 +3821,10 @@ func _check_battle_unit_list_panel(failures: Array[String]) -> void:
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failures.append("ally battle unit list should show Cao Cao and Xiahou Dun")
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var ally_visible_text := _collect_child_text(scene.battle_unit_list_rows)
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var ally_tooltips := _collect_child_tooltips(scene.battle_unit_list_rows)
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if not ally_visible_text.contains("지휘관") or not ally_visible_text.contains("병 ") or not ally_visible_text.contains("좌 "):
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failures.append("ally battle unit list should show compact class, HP, and position badges: %s" % ally_visible_text)
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if not ally_visible_text.contains("지휘관") or not ally_visible_text.contains("병 ") or not ally_visible_text.contains("서측"):
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failures.append("ally battle unit list should show compact class, HP, and zone badges: %s" % ally_visible_text)
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if ally_visible_text.contains("좌 "):
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failures.append("ally battle unit list should keep raw coordinates out of visible badges: %s" % ally_visible_text)
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if ally_visible_text.contains("군령:") or ally_visible_text.contains("행군 4") or ally_visible_text.contains("타격 1-1"):
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failures.append("ally battle unit list rows should keep dense combat detail in hover text: %s" % ally_visible_text)
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if not ally_tooltips.contains("군세") or not ally_tooltips.contains("클릭하면 이 장수를 선택"):
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@@ -3846,8 +3848,12 @@ func _check_battle_unit_list_panel(failures: Array[String]) -> void:
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failures.append("enemy battle unit list should include the enemy commander")
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var enemy_visible_text := _collect_child_text(scene.battle_unit_list_rows)
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var enemy_tooltips := _collect_child_tooltips(scene.battle_unit_list_rows)
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if not enemy_visible_text.contains("적") or not enemy_visible_text.contains("병 ") or not enemy_visible_text.contains("좌 "):
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if not enemy_visible_text.contains("적") or not enemy_visible_text.contains("병 "):
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failures.append("enemy battle unit list should show compact status badges: %s" % enemy_visible_text)
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if not enemy_visible_text.contains("성채") and not enemy_visible_text.contains("동측"):
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failures.append("enemy battle unit list should show a readable zone badge instead of raw coordinates: %s" % enemy_visible_text)
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if enemy_visible_text.contains("좌 "):
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failures.append("enemy battle unit list should keep raw coordinates out of visible badges: %s" % enemy_visible_text)
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if enemy_visible_text.contains("군령:") or enemy_visible_text.contains("직접 명령"):
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failures.append("enemy battle unit list rows should keep dense enemy detail in hover text: %s" % enemy_visible_text)
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if not enemy_tooltips.contains("군령: 적군 군기") or not enemy_tooltips.contains("클릭하면 위치로 이동"):
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