Compact selected unit HUD with hover badges
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@@ -70,6 +70,10 @@ func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
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if scene.selected_label.text.contains("상태:"):
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failures.append("selected HUD should keep status effects in tooltip/markers, not visible text: %s" % scene.selected_label.text)
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_check_contains(failures, "selected HUD status tooltip", scene.selected_label.tooltip_text, "상태: 방비 -2 (2회)")
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if scene.hud_unit_badge_row == null or not scene.hud_unit_badge_row.visible:
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failures.append("selected HUD should keep status effects discoverable through compact badges")
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else:
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_check_contains(failures, "selected badge status tooltip", scene.hud_unit_badge_row.tooltip_text, "상태: 방비 -2 (2회)")
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_check_contains(failures, "selected HP bar status tooltip", scene.hud_unit_hp_bar.tooltip_text, "상태: 방비 -2 (2회)")
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_check_contains(failures, "hover tile tooltip status", scene.cell_info_label.tooltip_text, "상태: 방비 -2 (2회)")
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scene.state.clear_selection()
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