Add weapon move-type effectiveness

This commit is contained in:
2026-06-18 11:20:55 +09:00
parent 47d02e1537
commit 6ca276082e
9 changed files with 173 additions and 10 deletions

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@@ -30,7 +30,7 @@
- Unit classes and class growth tables. Basic version exists.
- Automatic class promotion routes. Basic level-threshold promotion exists for core first-tier battle classes.
- Weapon, armor, and accessory slots. Basic stat bonuses exist.
- Weapon, armor, and accessory slots. Basic stat bonuses and first weapon-vs-move-type physical damage bonuses exist.
- Equipment rewards can be stored, displayed, and swapped from the battle HUD.
- Terrain movement, defense, and avoid modifiers affect combat.
- Skills, tactics, and MP. Multiple damage/heal tactics, first area damage/healing/status tactics, ally support buffs, enemy debuffs, movement and accuracy/evasion modifiers, poison damage-over-time, seal/snare/disarm action locks, a skill list menu with range/effect hints, and enemy tactic AI exist.