Add weapon move-type effectiveness

This commit is contained in:
2026-06-18 11:20:55 +09:00
parent 47d02e1537
commit 6ca276082e
9 changed files with 173 additions and 10 deletions

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@@ -45,7 +45,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
- Chapters, Shop, Armory, Roster, Formation, and Save open and close; completed or current Chapter entries can open a battle briefing.
- Finite-stock Shop entries show remaining counts and disable once sold out.
- Manual checkpoint save/load restores the expected current briefing without script errors.
- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear.
- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable.
- Movement-triggered supply cache events grant battle inventory items with pickup feedback, and the items persist only after victory.
- The Threat toggle or `Y` key shows enemy physical and hostile tactic reach, and hovered threatened tiles name the threatening units.
- Area tactics such as Blaze, Great Mend, and Poison Mist highlight affected cells, apply only to valid targets in the area, and spend MP once per cast.