Add weapon move-type effectiveness
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@@ -45,7 +45,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- Chapters, Shop, Armory, Roster, Formation, and Save open and close; completed or current Chapter entries can open a battle briefing.
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- Finite-stock Shop entries show remaining counts and disable once sold out.
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- Manual checkpoint save/load restores the expected current briefing without script errors.
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- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear.
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- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable.
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- Movement-triggered supply cache events grant battle inventory items with pickup feedback, and the items persist only after victory.
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- The Threat toggle or `Y` key shows enemy physical and hostile tactic reach, and hovered threatened tiles name the threatening units.
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- Area tactics such as Blaze, Great Mend, and Poison Mist highlight affected cells, apply only to valid targets in the area, and spend MP once per cast.
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