Add weapon move-type effectiveness

This commit is contained in:
2026-06-18 11:20:55 +09:00
parent 47d02e1537
commit 6ca276082e
9 changed files with 173 additions and 10 deletions

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@@ -17,7 +17,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Min/max attack ranges and counterattack forecasts.
- MP tactics with low/high damage options, area damage/healing/status options, ally support buffs, enemy debuffs, movement and accuracy/evasion modifiers, poison damage-over-time, seal/snare/disarm action locks, a skill list menu, previews, and target overlays.
- Campaign inventory consumables with an item menu, HP/MP recovery, poison/seal/snare/disarm cure previews, and target overlay.
- Weapon, armor, and accessory rewards can be stored, displayed, and equipped from the battle HUD.
- Weapon, armor, and accessory rewards can be stored, displayed, and equipped from the battle HUD; some weapons deal bonus physical damage against matching move types.
- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.
- Pre-battle Armory equipment changes save immediately and sync roster equipment plus inventory stock.
- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits.