Soften battle UI frames

This commit is contained in:
2026-06-20 02:13:22 +09:00
parent 6fe5768665
commit 6bf84a89c3
3 changed files with 31 additions and 33 deletions

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@@ -35,7 +35,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells, with portrait rows, readable zone badges, and hover placement instructions.
- Pre-battle briefing shows the campaign chapter, chapter battle number, location, victory/defeat summary, and first-clear reward preview.
- Pre-battle prep commands use compact icon buttons with active selection state and Korean hover labels for chapters, shop, talks, armory, roster, formation, and save records.
- Core UI panels now use a calmer ink/wood/jade palette with restrained rounded corners instead of the earlier yellow, hard-edged frame treatment.
- Core UI panels now use a calmer ink/wood/jade palette with softer rounded corners and lighter button frames instead of the earlier yellow, hard-edged frame treatment.
- Pre-battle Chapters overview shows story-arc progress with map thumbnail rows, compact status badges, hover details, and can open completed or current battles.
- Pre-battle Save menu can write and load one manual campaign checkpoint separate from the automatic save, using compact seal-style slot rows and hover checkpoint details.
- The title screen exposes Start, Load, and Settings, and Load now lets the player choose between the automatic record and the manual checkpoint.