Use generated textures for seal ornaments
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@@ -3659,6 +3659,12 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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var seal_ribbon := scene._make_seal_ribbon(120, 18)
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_check_seal_ribbon(failures, seal_ribbon, "generated seal ribbon")
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seal_ribbon.free()
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var seal_tile := scene._make_seal_tile("1", 24)
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_check_panel_uses_generated_texture(failures, seal_tile, "numbered seal tile")
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seal_tile.free()
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var seal_tick := scene._make_seal_tick()
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_check_panel_uses_generated_texture(failures, seal_tick, "section seal tick")
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seal_tick.free()
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scene.free()
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@@ -3672,6 +3678,14 @@ func _check_seal_ribbon(failures: Array[String], ribbon: HBoxContainer, label: S
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var cluster := ribbon.get_child(2) as HBoxContainer
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if cluster == null or cluster.get_child_count() != 3:
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failures.append("%s should include a three-seal center cluster" % label)
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for index in range(ribbon.get_child_count()):
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var panel := ribbon.get_child(index) as PanelContainer
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if index == 2:
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continue
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_check_panel_uses_generated_texture(failures, panel, "%s segment %d" % [label, index])
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if cluster != null:
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for index in range(cluster.get_child_count()):
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_check_panel_uses_generated_texture(failures, cluster.get_child(index) as PanelContainer, "%s center seal %d" % [label, index])
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func _check_bamboo_gutter_row(failures: Array[String], panel: PanelContainer, label: String) -> void:
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