Add dialogue progress controls
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@@ -62,7 +62,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- Enemy turn advances and AI acts, including damage-aware physical target selection.
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- Victory and defeat panels still appear.
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- Briefings show victory/defeat text plus first-clear reward previews, while post-battle dialogue and post-battle choices still block progression until a choice is saved.
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- Opening and post-battle dialogue can show generated officer portraits from `art/portraits` in the expanded dialogue panel, with speaker initials only used when no portrait is available.
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- Opening and post-battle dialogue can show generated officer portraits from `art/portraits` in the expanded dialogue panel, show sequence progress, allow stepping back to the previous line, and use speaker initials only when no portrait is available.
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- Next battle loads with saved roster, inventory, joined officers, and campaign flags.
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- New Campaign clears the save and returns to the opening scenario.
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