Add photorealistic officer portraits

This commit is contained in:
2026-06-18 12:43:19 +09:00
parent c3a09d6577
commit 644bab582e
14 changed files with 61 additions and 7 deletions

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@@ -132,7 +132,7 @@
## Milestone 5: Presentation
- Portrait pipeline. Officer definitions can provide default portrait paths, dialogue lines can override them, and missing art falls back to speaker initials.
- Portrait pipeline. Officer definitions can provide default portrait paths, dialogue lines can override them, missing art falls back to speaker initials, and the first seven AI-generated photorealistic officer portraits are in `art/portraits`.
- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings plus small status pips for active support, debuff, poison, seal, snare, and disarm effects.
- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, poison ticks, item pickups, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items, and the board can overlay enemy threat ranges with physical damage and hostile tactic hints.
- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.