Improve battle text readability
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@@ -94,16 +94,18 @@ func _capture_viewport_set(spec: Dictionary, output_dir: String, captures: Array
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scene._advance_dialogue()
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guard += 1
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await _settle()
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if scene.objective_notice_panel != null and scene.objective_notice_panel.visible:
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await _capture_frame(scene, output_dir, label, "06_battle_start_notice", captures, failures)
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if scene.objective_notice_panel != null:
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scene.objective_notice_panel.visible = false
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scene._update_hud()
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await _settle()
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await _capture_frame(scene, output_dir, label, "06_battle_idle", captures, failures)
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await _capture_frame(scene, output_dir, label, "07_battle_idle", captures, failures)
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scene._update_threat_button()
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scene._on_command_hint_button_mouse_entered(scene.threat_button)
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await _settle()
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await _capture_frame(scene, output_dir, label, "07_battle_threat_hint", captures, failures)
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await _capture_frame(scene, output_dir, label, "08_battle_threat_hint", captures, failures)
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scene.queue_free()
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await _settle()
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