Improve battle text readability

This commit is contained in:
2026-06-20 19:44:42 +09:00
parent 5356d01068
commit 60bd716d25
3 changed files with 106 additions and 13 deletions

View File

@@ -94,16 +94,18 @@ func _capture_viewport_set(spec: Dictionary, output_dir: String, captures: Array
scene._advance_dialogue()
guard += 1
await _settle()
if scene.objective_notice_panel != null and scene.objective_notice_panel.visible:
await _capture_frame(scene, output_dir, label, "06_battle_start_notice", captures, failures)
if scene.objective_notice_panel != null:
scene.objective_notice_panel.visible = false
scene._update_hud()
await _settle()
await _capture_frame(scene, output_dir, label, "06_battle_idle", captures, failures)
await _capture_frame(scene, output_dir, label, "07_battle_idle", captures, failures)
scene._update_threat_button()
scene._on_command_hint_button_mouse_entered(scene.threat_button)
await _settle()
await _capture_frame(scene, output_dir, label, "07_battle_threat_hint", captures, failures)
await _capture_frame(scene, output_dir, label, "08_battle_threat_hint", captures, failures)
scene.queue_free()
await _settle()