Add Xian escort camp content

This commit is contained in:
2026-06-18 23:51:56 +09:00
parent 768b38f910
commit 5e9ab7afec
3 changed files with 207 additions and 1 deletions

View File

@@ -301,6 +301,64 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
_check_shop_item_visibility(failures, dingtao_pressed_state, "iron_armor", false, "006 pressed")
_check_shop_item_visibility(failures, dingtao_pressed_state, "war_drum", true, "006 pressed")
var xian_state = BattleStateScript.new()
if not xian_state.load_battle("res://data/scenarios/007_xian_emperor_escort.json"):
failures.append("could not load Xian Emperor Escort camp data")
else:
var xian_conversations: Array = xian_state.get_briefing().get("camp_conversations", [])
if xian_conversations.size() != 2:
failures.append("007 base briefing should expose exactly two camp conversations")
else:
_check_camp_conversation(failures, xian_conversations[0], "xian_escort_council", "officer", "cao_cao")
_check_camp_conversation(failures, xian_conversations[1], "xian_dian_wei_envoy_screen", "officer", "dian_wei")
var xian_merchant := xian_state.get_shop_merchant()
if str(xian_merchant.get("name", "")) != "Escort Road Sutler":
failures.append("007 shop should expose escort merchant name")
if (xian_merchant.get("lines", []) as Array).size() < 2:
failures.append("007 shop should expose merchant flavor lines")
_check_shop_item_visibility(failures, xian_state, "iron_armor", false, "007 base")
_check_shop_item_visibility(failures, xian_state, "war_axe", false, "007 base")
var xian_fortified_state = BattleStateScript.new()
if not xian_fortified_state.load_battle("res://data/scenarios/007_xian_emperor_escort.json", {}, {}, {"fortified_yan_province": true}):
failures.append("could not load Xian fortified camp data")
else:
var road_supplies: Dictionary = _find_camp_conversation(
xian_fortified_state.get_briefing().get("camp_conversations", []),
"xian_fortified_road_supplies"
)
if road_supplies.is_empty():
failures.append("007 fortified flag should expose fortified road supplies conversation")
else:
_check_camp_conversation_effect(failures, road_supplies, "bean", 1)
if not _find_camp_conversation(
xian_fortified_state.get_briefing().get("camp_conversations", []),
"xian_forced_march_canteens"
).is_empty():
failures.append("007 fortified flag should not expose forced march canteens conversation")
_check_shop_item_visibility(failures, xian_fortified_state, "iron_armor", true, "007 fortified")
_check_shop_item_visibility(failures, xian_fortified_state, "war_axe", false, "007 fortified")
var xian_pressed_state = BattleStateScript.new()
if not xian_pressed_state.load_battle("res://data/scenarios/007_xian_emperor_escort.json", {}, {}, {"pressed_lu_bu": true}):
failures.append("could not load Xian pressed camp data")
else:
var canteens: Dictionary = _find_camp_conversation(
xian_pressed_state.get_briefing().get("camp_conversations", []),
"xian_forced_march_canteens"
)
if canteens.is_empty():
failures.append("007 pressed flag should expose forced march canteens conversation")
else:
_check_camp_conversation_effect(failures, canteens, "wine", 1)
if not _find_camp_conversation(
xian_pressed_state.get_briefing().get("camp_conversations", []),
"xian_fortified_road_supplies"
).is_empty():
failures.append("007 pressed flag should not expose fortified road supplies conversation")
_check_shop_item_visibility(failures, xian_pressed_state, "iron_armor", false, "007 pressed")
_check_shop_item_visibility(failures, xian_pressed_state, "war_axe", true, "007 pressed")
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
var item := state.get_item_def(item_id)
if item.is_empty():